MiaoUI/example/STM32F103C8T6/MultMenu/menu/menu.c

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#include "menu.h"
#include "dispDirver.h"
#include "application.h"
#include "image.h"
#include "DinoGame.h"
#include "AirPlane.h"
/* Page*/
xPage Home_Page, System_Page, CursorAnimation_Page, SettingTextPage_Page, SettingImagePage_Page, Games_Page;
/* item */
xItem HomeHead_Item, SystemHead_Item, GamesHead_Item, System_Item, Games_Item, ShowLogo_Item, Github_Item, Bilibili_Item, ReadME_Item;
xItem CursorAnimationHead_Item, CursorKp_Item, CursorKi_Item, CursorKd_Item;
xItem SettingTextPageHead_Item, TextSpace_Item;
xItem SettingImagePageHead_Item, ImageSpace_Item;
xItem MPU6050_Item, CursorAnimation_Item, SettingTextPage_Item, SettingImagePage_Item, Mode_Item, Contrast_Item, Power_Item;
xItem Dino_Item, AirPlane_Item;
const uint8_t Presets_Logo [] = {
0xff, 0xff, 0xff, 0x3f, 0xff, 0xe3, 0xff, 0x3f, 0xff, 0x00, 0xfc, 0x3f, 0x3f, 0x04, 0xf0, 0x3f,
0x1f, 0x91, 0xe2, 0x3f, 0x4f, 0x02, 0xc8, 0x3f, 0xa7, 0x20, 0x01, 0x3f, 0x93, 0x7e, 0x14, 0x3e,
0x13, 0xff, 0x90, 0x3c, 0x21, 0x9f, 0x20, 0x38, 0x49, 0x4c, 0x84, 0x39, 0xc1, 0xe3, 0x11, 0x38,
0x81, 0xd3, 0x40, 0x38, 0xb1, 0xd7, 0x09, 0x38, 0xef, 0xf7, 0x03, 0x38, 0xcb, 0xf3, 0x9b, 0x3c,
0x13, 0x48, 0x64, 0x3e, 0x67, 0x86, 0x61, 0x3f, 0xc7, 0xb0, 0x59, 0x3f, 0xd7, 0xce, 0x41, 0x38,
0xe7, 0xf9, 0x37, 0x32, 0xef, 0xbf, 0x9f, 0x20, 0xcf, 0xe7, 0x46, 0x29, 0x0f, 0x03, 0x40, 0x1b,
0x1f, 0x00, 0x80, 0x24, 0x0f, 0x00, 0x88, 0x24, 0x4f, 0x00, 0x08, 0x2d, 0x47, 0x00, 0x0c, 0x31,
0x47, 0x04, 0x04, 0x3d, 0xff, 0xff, 0xff, 0x3f
};
/**
*
*
* @param Name
* @param Type
* @param Data
* @param item
* @param LocalPage
* @param nextpage
* @param function
*
*
*/
static void AddItem(const char *Name, Item_Type Type, void *Data, const uint8_t *Image, xpItem item, xpPage LocalPage, xpPage nextpage, ItemFunction function)
{
// 参数检验
if (!Name || !item || !LocalPage || (Type == DATA && !Data)) {
printf("Invalid parameter(s)\n");
return; // 早期返回以避免进一步错误
}
item->itemName = Name; // 设置项目名称
item->itemType = Type; // 设置项目类型
// 如果项目类型为DATA则设置数据指针
if(Type == DATA)item->data.ptr = (int *)Data;
if(LocalPage->type == IMAGE)item->image = Image;
if(LocalPage->type == IMAGE && Image == NULL)
{
item->image = Presets_Logo;
printf("%s : Image is null!\n", item->itemName);
}
item->page.location = LocalPage; // 设置项目所在页面
item->itemFunction= function; // 设置项目关联的函数
/* 初始化项目下一个项为NULL */
item->nextItem = NULL;
/* 设置跳转页面的父级项目 */
if (nextpage != NULL)
nextpage->item.parent = item;
else // 如果没有下一个页面,则设置为当前页面
nextpage = LocalPage;
item->page.jumpPage = nextpage; // 设置项目跳转页面
/* 链式结构创建项目 */
if (LocalPage->item.head == NULL) // 如果是首个项目
{
// 初始化项目链表头部和尾部
item->lastItem = item;
LocalPage->item.head = item;
LocalPage->item.tail = item;
LocalPage->length = 0; // 初始化项目计数
}
else // 如果不是首个项目
{
// 连接新项目到链表尾部
item->lastItem = LocalPage->item.tail; // 新项目上一个项指向当前尾项目
LocalPage->item.tail->nextItem = item; // 尾项目下一个项指向新项目
LocalPage->item.tail = LocalPage->item.tail->nextItem; // 更新尾项目为新项目
LocalPage->length++; // 项目计数加一
}
item->id = LocalPage->length; // 设置项目ID为当前页面项目计数
// 关联页面的头尾项目互相指向,用于快速遍历
LocalPage->item.tail->nextItem = LocalPage->item.head;
LocalPage->item.head->lastItem = LocalPage->item.tail;
}
/**
* @brief
*
* @param name
* @param menu
* @param page
* @param item
* @param LocalPage
* @param nextpage
* @param function
*/
static void AddPage(const char *name, xpPage page, Page_Type Type)
{
// 初始化新页面的基本信息
page->pageName = name;
page->item.head = NULL;
page->item.tail = NULL;
page->type = Type;
}
/**
* PID_Animation
*
* PID参数
*
* @param Targrt
* @param Now
* @param Obj PID控制器的结构体对象
* @return
*/
static int PID_Animation(int Targrt, int Now, AnimationParam *Obj)
{
int x = Now;
// 将PID系数从毫单位转换为浮点数
float Kp = (float)(Obj->kp)/1000.00, Ki = (float)(Obj->ki)/1000.00, Kd = (float)(Obj->kd)/1000.00;
// 计算误差
Obj->error = Targrt - x;
// 积分环节,累加误差
Obj->sum_srror += Obj->error;
// 微分环节,计算误差变化率
float delta_error = Obj->error - Obj->last_error;
// 计算控制量
float velocity = Kp * Obj->error + Ki * Obj->sum_srror + Kd * delta_error;
// 更新状态
x += velocity;
Obj->last_error = Obj->error;
return x;
}
static void Change_MenuState(xpMenu Menu, Menu_State state)
{
Menu->menu_state = state;
}
void Switch_Widget(xpMenu Menu)
{
}
void ParamSet_Widget(xpMenu Menu)
{
}
static void CursorAnimationParam_Init(xpMenu Menu)
{
Menu->now_item->page.location->cursorLastColumn = Menu->_cursor.TargrtColumn;
Menu->now_item->page.location->cursorLastRow = Menu->_cursor.TargrtRow;
Menu->now_item->page.location->cursorLastWide = Menu->_cursor.TargrtWide;
Menu->_cursor.TargrtColumn = 0;
Menu->_cursor.TargrtRow = 0;
Menu->_cursor.TargrtWide = 0;
}
static void CursorAnimationParam_Change(xpMenu Menu)
{
Menu->_cursor.TargrtColumn = Menu->now_item->page.jumpPage->cursorLastColumn;
Menu->_cursor.TargrtRow = Menu->now_item->page.jumpPage->cursorLastRow;
Menu->_cursor.TargrtWide = Menu->now_item->page.jumpPage->cursorLastWide;
}
static void DialogScale_AnimationParam_Init(xpMenu Menu)
{
Menu->_dialogScale.now_high = 0;
Menu->_dialogScale.now_wide = 0;
}
//首页
static void Draw_Home(xpMenu Menu)
{
OLED_ClearBuffer();
OLED_DrawStr(0, Font_Size, "MultMenu");
OLED_DrawStr(0, Font_Size*2, "Author:ZhangJianFeng");
OLED_DrawStr(0, Font_Size*3, "Wait button...");
OLED_DrawStr(50, Font_Size*5, "Version:1.0.0");
OLED_SendBuffer();
}
/**
*
* @param x x坐标
* @param y y坐标
* @param w
* @param h
*
* 使OLED显示设备的相关函数来完成绘制操作
*/
void Draw_DialogBox(xpMenu Menu, uint16_t x,uint16_t y,uint16_t w,uint16_t h)
{
// 设置绘制边框的颜色,并绘制边框
OLED_SetDrawColor(Menu->bgColor^0x01);
OLED_DrawFrame(x, y, w, h);
// 设置绘制背景的颜色,并绘制背景盒
OLED_SetDrawColor(Menu->bgColor);
OLED_DrawBox(x+1, y+1, w-2, h-2);
// 设置边框高亮颜色(通常与背景色异或得到),用于强调边框
OLED_SetDrawColor(Menu->bgColor^0x01);
}
/**
* @brief
*
* 线
*
* trueOLED发送缓冲区来更新显示
*
* @param x x坐标
* @param y y坐标
* @param Targrt_w
* @param Targrt_h
* @return bool truefalse
*/
bool DialogScale_Show(xpMenu Menu, int16_t x,int16_t y,int16_t Targrt_w,int16_t Targrt_h)
{
// 当前处于应用绘制状态时,处理对话框的缩放动画
if (Menu->menu_state == APP_DRAWING)
{
// 根据当前时间和目标尺寸计算对话框的当前宽度
Menu->_dialogScale.now_wide = PID_Animation(Targrt_w, Menu->_dialogScale.now_wide, &Menu->_animation.Dialog_Scale);
// 根据当前时间和目标尺寸计算对话框的当前高度
Menu->_dialogScale.now_high = PID_Animation(Targrt_h, Menu->_dialogScale.now_high, &Menu->_animation.Dialog_Scale);
// 绘制当前尺寸的对话框
Draw_DialogBox(Menu, x, y, Menu->_dialogScale.now_wide, Menu->_dialogScale.now_high);
}
// 当动画时间达到预设的对话框显示时间时,切换到应用运行状态
if (Menu->_dialogScale.now_wide >= (Targrt_w - 5) && Menu->_dialogScale.now_high >= (Targrt_h - 5))
{
Change_MenuState(Menu, APP_RUN);
return true;
}
OLED_SendBuffer();
return false;
}
/**
*
* @param x x坐标
* @param y y坐标
* @param w
* @param h
* @param r
*/
void Draw_DialogRBox(xpMenu Menu, uint16_t x, uint16_t y, uint16_t w, uint16_t h, uint16_t r)
{
// 设置绘制边框的颜色,先绘制外边框
OLED_SetDrawColor(Menu->bgColor^0x01);
OLED_DrawRFrame(x, y, w, h, r);
// 设置绘制填充颜色,绘制内框,即填充部分
OLED_SetDrawColor(Menu->bgColor);
OLED_DrawRBox(x + 1, y + 1, w - 2, h - 2, r);
// 设置边框颜色,用于强调边框,这里使用与背景色异或的方式
OLED_SetDrawColor(Menu->bgColor^0x01);
}
/**
*
* @param color uint8_t
*
*/
void Set_BgColor(xpMenu Menu, uint8_t color)
{
Menu->bgColor = color; // 设置背景颜色
}
/**
*
* OLED屏幕上绘制一个滚动条
*
* @param x x坐标
* @param y y坐标
* @param w
* @param h
* @param r
* @param min
* @param max
* @param step
* @param NowValue
*/
int Draw_Scrollbar(uint16_t x, uint16_t y, uint16_t w, uint16_t h, uint16_t r, double min, double max, int step, int NowValue)
{
int value = NowValue;
// 根据当前值计算滚动条可见部分的长度
if ((value <= max) && (value >= min))
{
value += step;
if (value > max)
{
value = max;
}
if (value < min)
{
value = min;
}
double value = (double)(abs(value - min) * ((w - 6)) / (double)((max - min)) + 6);
// 绘制滚动条的填充部分
OLED_SetDrawColor(0);
OLED_DrawBox(x + (uint16_t)value, y, w-(uint16_t)value, h);
OLED_SetDrawColor(1);
OLED_DrawBox(x, y, (uint16_t)value, h);
}
return value;
}
static void Setting_AnimationParam(xpMenu Menu)
{
char value[20] = {0};
if (DialogScale_Show(Menu, 4, 12, 120, 32))
{
switch (Menu->now_item->state)
{
case MENU_UP:
(*Menu->now_item->data.ptr) = Draw_Scrollbar(8, 30, 90, 6, 3, -1000, 1000, 10, (*Menu->now_item->data.ptr));
break;
case MENU_DOWN:
(*Menu->now_item->data.ptr) = Draw_Scrollbar(8, 30, 90, 6, 3, -1000, 1000, -10, (*Menu->now_item->data.ptr));
default:
Draw_Scrollbar(8, 30, 90, 6, 3, -1000, 1000, 0, (*Menu->now_item->data.ptr));
break;
}
sprintf(value, "Value = %d ", (*Menu->now_item->data.ptr));
OLED_DrawStr(8, 25, value);
OLED_SendBuffer();
}
}
static void Setting_Space(xpMenu Menu)
{
char value[20] = {0};
if (DialogScale_Show(Menu, 4, 12, 120, 32))
{
switch (Menu->now_item->state)
{
case MENU_UP:
(*Menu->now_item->data.ptr) = Draw_Scrollbar(8, 30, 90, 6, 3, 0, 100, 2, (*Menu->now_item->data.ptr));
break;
case MENU_DOWN:
(*Menu->now_item->data.ptr) = Draw_Scrollbar(8, 30, 90, 6, 3, 0, 100, -2, (*Menu->now_item->data.ptr));
default:
Draw_Scrollbar(8, 30, 90, 6, 3, 0, 100, 0, (*Menu->now_item->data.ptr));
break;
}
sprintf(value, "Space = %d ", (*Menu->now_item->data.ptr));
OLED_DrawStr(8, 25, value);
OLED_SendBuffer();
}
}
static void Setting_Contrast(xpMenu Menu)
{
char contrast[20];
if(DialogScale_Show(Menu, 4, 12, 120, 32))
{
switch (Menu->now_item->state)
{
case MENU_UP:
(*Menu->now_item->data.ptr) = Draw_Scrollbar(8, 30, 90, 6, 3, 0, 255, 5, (*Menu->now_item->data.ptr));
break;
case MENU_DOWN:
(*Menu->now_item->data.ptr) = Draw_Scrollbar(8, 30, 90, 6, 3, 0, 255, -5, (*Menu->now_item->data.ptr));
break;
default:
Draw_Scrollbar(8, 30, 90, 6, 3, 0, 255, 0, (*Menu->now_item->data.ptr));
break;
}
sprintf(contrast, "Contrast = %d", (*Menu->now_item->data.ptr));
OLED_DrawStr(8, 25, contrast);
OLED_SetContrast((*Menu->now_item->data.ptr));
OLED_SendBuffer();
}
}
/**
* @brief 使
*
* @param disapper 0
* @return uint8_t disapper值
*/
static uint8_t ui_disapper(xpMenu Menu, uint8_t disapper)
{
short disapper_temp = 0;
// 计算屏幕缓冲区的总长度
int length = 8 * OLED_GetBufferTileHeight() * OLED_GetBufferTileWidth();
u8 *p = OLED_GetBufferPtr(); // 获取屏幕缓冲区的指针
// 如果背景色为黑色,那么执行与操作,让像素点逐渐变暗从而消失
if(Menu->bgColor==0)
{
for( int i = 0; i < length; i++)
{
p[i] = p[i] & (rand()%0xff) >> disapper; // 通过与操作使像素点变暗
}
}
else // 如果背景色不是黑色,执行或操作,让像素点逐渐变亮从而消失
{
for( int i = 0; i < length; i++)
{
p[i] = p[i] | (rand()%0xff) >> disapper; // 通过或操作使像素点变亮
}
}
disapper += 2; // 每次调用使消失程度增加,以便逐渐完成消失过程
if(disapper >= 8) // 当消失程度达到最大值时重置为0准备下一次调用
{
disapper = 0;
}
OLED_SendBuffer(); // 将更新后的缓冲区内容发送到OLED显示设备
disapper_temp = disapper;
return disapper_temp; // 返回调整后的disapper值供外部调用者使用
}
/**
* @brief
*
* OLED屏幕上动态绘制选项的位置
*
*
* @param now_item
* @param next_item
* @return bool truefalse
*/
static bool Draw_TextPage_OptionPlace(xpMenu Menu, xpItem now_item, xpItem next_item)
{
// 根据下一个项的id和位置长度计算其理论绘制长度
Menu->_optionPlace.TextPage_OptionPlace.target_lenght = (VER_RES / (float)(next_item->page.location->length)) * next_item->id;
// 使用线性插值计算当前的绘制长度
Menu->_optionPlace.TextPage_OptionPlace.now_lenght = PID_Animation(Menu->_optionPlace.TextPage_OptionPlace.target_lenght, Menu->_optionPlace.TextPage_OptionPlace.now_lenght, &Menu->_animation.OptionPlace);
// 绘制选项移动的指示线
OLED_DrawLine(HOR_RES - 7, 0, HOR_RES - 7, VER_RES);
// 根据计算出的长度,绘制当前选项的高亮框
OLED_DrawBox(HOR_RES - 10, 0, 6, Menu->_optionPlace.TextPage_OptionPlace.now_lenght);
if(Menu->_optionPlace.TextPage_OptionPlace.now_lenght == Menu->_optionPlace.TextPage_OptionPlace.target_lenght)
{
return true;
}
return false;
}
static bool Draw_ImagePage_OptionPlace(xpMenu Menu, xpItem now_item, xpItem next_item)
{
// 根据下一个项的id和位置长度计算其理论绘制长度
Menu->_optionPlace.ImagePage_OptionPlace.target_lenght = (HOR_RES / (float)(next_item->page.location->length)) * next_item->id;
// 使用线性插值计算当前的绘制长度
Menu->_optionPlace.ImagePage_OptionPlace.now_lenght = PID_Animation(Menu->_optionPlace.ImagePage_OptionPlace.target_lenght, Menu->_optionPlace.ImagePage_OptionPlace.now_lenght, &Menu->_animation.OptionPlace);
// 绘制选项移动的指示线
OLED_DrawLine(0, 2, HOR_RES, 2);
// 根据计算出的长度,绘制当前选项的高亮框
OLED_DrawBox(0, 0, Menu->_optionPlace.ImagePage_OptionPlace.now_lenght, 6);
// 如果绘制时间达到预设的Dialog_Time重置时间变量并返回true
if(Menu->_optionPlace.ImagePage_OptionPlace.now_lenght == Menu->_optionPlace.ImagePage_OptionPlace.target_lenght)
{
return true;
}
return false;
}
static void Calculate_Menu_xy(xpMenu Menu, xpPage Page, xpItem now_item, xpItem next_item)
{
switch (Page->type)
{
case TEXT:
// 计算页面滚动的距离
if (Menu->page_state == PAGE_MOVING)
{
if ((next_item->id - now_item->id) > 0)Menu->headY -= ((next_item->id - now_item->id) > (Page->length - VER_RES/Menu->text_space)) ? ((Page->length + 1 - VER_RES/Menu->text_space) * Menu->text_space) : Menu->text_space;
else Menu->headY += ((now_item->id - next_item->id) > (Page->length - VER_RES/Menu->text_space)) ? ((Page->length + 1 - VER_RES/Menu->text_space) * Menu->text_space) : Menu->text_space;
Menu->page_state = PAGE_STATIC; // 更新页面状态为静态显示
}
// 页面切换时重置第一行位置
if(next_item->page.location != now_item->page.location)
{
if(now_item->itemType == PARENTS)
{
now_item->page.location->jumpX = Menu->headX;
now_item->page.location->jumpY = Menu->headY;
Menu->headY = Init_y;
Menu->headX = Init_x;
}
else if (now_item->itemType == RETURN)
{
Menu->headY = next_item->page.location->jumpY;
Menu->headX = next_item->page.location->jumpX;
}
}
break;
case IMAGE:
// 计算页面滚动的距离
if (Menu->page_state == PAGE_MOVING)
{
if ((next_item->id - now_item->id) > 0)Menu->headX -= ((next_item->id - now_item->id) > (Page->length - HOR_RES/Menu->image_space)) ? ((Page->length + 1 - HOR_RES/Menu->image_space) * Menu->image_space) : Menu->image_space;
else Menu->headX += ((now_item->id - next_item->id) > (Page->length - HOR_RES/Menu->image_space)) ? ((Page->length + 1 - HOR_RES/Menu->image_space) * Menu->image_space) : Menu->image_space;
Menu->page_state = PAGE_STATIC; // 更新页面状态为静态显示
}
// 页面切换时重置第一行位置
if(next_item->page.location != now_item->page.location)
{
if(now_item->itemType == PARENTS)
{
now_item->page.location->jumpX = Menu->headX;
now_item->page.location->jumpY = Menu->headY;
Menu->headX = Init_x;
Menu->headY = Init_y;
}
else if (now_item->itemType == RETURN)
{
Menu->headX = next_item->page.location->jumpX;
Menu->headY = next_item->page.location->jumpY;
}
}
break;
default:
break;
}
}
static void Calculate_Item_xy(xpMenu Menu, xpPage Page)
{
xpItem Item = Page->item.head; // 从页面的头部开始遍历
for (uint16_t i = 0; i <= Page->length; i++)
{
switch (Page->type)
{
case TEXT:
Item->y = Menu->headY + i * Menu->text_space;
break;
case IMAGE:
Item->x = Menu->headX + i * Menu->image_space;
break;
default:
break;
}
Item = Item->nextItem;
}
}
static void Calculate_Coordinate(xpMenu Menu, xpPage Page, xpItem now_item, xpItem next_item)
{
// 初始化或计算页面滚动时的起始绘制位置
if(Menu->menu_state == MENU_RUN)
{
Calculate_Menu_xy(Menu, Page, now_item, next_item);
}
Calculate_Item_xy(Menu, Page);
}
static void Calculate_Cursor(xpMenu Menu, xpPage Page, xpItem now_item,xpItem next_item)
{
switch (Page->type)
{
case TEXT:
// 计算当前项名称的宽度
Menu->_cursor.NowWide = strlen(now_item->itemName)*6 + 4;
// 切换页面时进行初始化并设置页面状态为静态
if(next_item->page.location != now_item->page.location)
{
if(now_item->itemType == PARENTS)CursorAnimationParam_Init(Menu);
else if (now_item->itemType == RETURN)CursorAnimationParam_Change(Menu);
Menu->page_state = PAGE_STATIC;
}
else // 在同一页面内切换选项时的处理
{
// 根据选项的id差值计算目标行位置并限制在可视范围内
if (next_item->id > now_item->id)
{
Menu->_cursor.TargrtRow += ((next_item->id - now_item->id)*Menu->text_space);
if (Menu->_cursor.TargrtRow > (Menu->text_space*(VER_RES/Menu->text_space) - Menu->text_space)) // 防止光标溢出可视范围
{
Menu->page_state = PAGE_MOVING;
Menu->_cursor.TargrtRow = (Menu->text_space*(VER_RES/Menu->text_space) - Menu->text_space);
}
}
else if(next_item->id < now_item->id)
{
Menu->_cursor.TargrtRow -= ((now_item->id - next_item->id)*Menu->text_space);
if (Menu->_cursor.TargrtRow < 0) // 防止光标溢出可视范围
{
Menu->page_state = PAGE_MOVING;
Menu->_cursor.TargrtRow = 0;
}
}
}
break;
case IMAGE:
// 切换页面时进行初始化并设置页面状态为静态
if(next_item->page.location != now_item->page.location)
{
if(now_item->itemType == PARENTS)CursorAnimationParam_Init(Menu);
else if (now_item->itemType == RETURN)CursorAnimationParam_Change(Menu);
Menu->page_state = PAGE_STATIC;
}
else // 在同一页面内切换选项时的处理
{
// 根据选项的id差值计算目标行位置并限制在可视范围内
if (next_item->id > now_item->id)
{
Menu->_cursor.TargrtColumn += ((next_item->id - now_item->id)*Menu->image_space);
if (Menu->_cursor.TargrtColumn > (Menu->image_space*(HOR_RES/Menu->image_space) - Menu->image_space)) // 防止光标溢出可视范围
{
Menu->page_state = PAGE_MOVING;
Menu->_cursor.TargrtColumn = (Menu->image_space*(HOR_RES/Menu->image_space) - Menu->image_space);
}
}
else if(next_item->id < now_item->id)
{
Menu->_cursor.TargrtColumn -= ((now_item->id - next_item->id)*Menu->image_space);
if (Menu->_cursor.TargrtColumn < 0) // 防止光标溢出可视范围
{
Menu->page_state = PAGE_MOVING;
Menu->_cursor.TargrtColumn = 0;
}
}
}
break;
default:
break;
}
}
static void Draw_TextPage(xpMenu Menu, xpPage Page, xpItem now_item, xpItem next_item)
{
xpItem temp_item = Page->item.head; // 从页面的头部开始遍历
char Data[10] = {0}; // 用于临时存储数据字符串
if(Menu->now_item->page.location != next_item->page.location)
{
for (uint16_t i = 0; i <= Page->length; i++)
{
temp_item->Animation_y = 0;
temp_item = temp_item->nextItem;
}
}
for (uint16_t i = 0; i <= Page->length; i++)
{
temp_item->Animation_y = PID_Animation(temp_item->y, temp_item->Animation_y, &Menu->_animation.TextPage_Y);
temp_item = temp_item->nextItem;
}
for (uint16_t i = 0; i <= Page->length; i++)
{
OLED_DrawStr(temp_item->x, temp_item->Animation_y, temp_item->itemName); // 绘制项目名称
// 根据选项类型绘制开关或数据
if(temp_item->itemType == SWITCH)
{
OLED_DrawFrame(temp_item->x + HOR_RES - 33, temp_item->Animation_y - Font_Size, Font_Size, Font_Size);
// 绘制开关状态
if(temp_item->switchState == true)OLED_DrawBox(temp_item->x + HOR_RES - 33 + 2, temp_item->Animation_y - Font_Size + 2, Font_Size - 4, Font_Size - 4);
}
if(temp_item->itemType == DATA)
{
// 格式化并绘制数据
sprintf(Data, "%d", *temp_item->data.ptr);
OLED_DrawStr(temp_item->x + HOR_RES - 33, temp_item->Animation_y, Data);
}
temp_item = temp_item->nextItem;
}
OLED_SetDrawColor(2); // 设置特定的颜色,通常用于高亮显示
// 根据目标位置和当前位置以及PID算法计算并更新当前选项的位置和宽度
Menu->_cursor.NowRow = PID_Animation(Menu->_cursor.TargrtRow, Menu->_cursor.NowRow, &Menu->_animation.TextPage_Cursor);
Menu->_cursor.NowWide = PID_Animation(Menu->_cursor.TargrtWide, Menu->_cursor.NowWide, &Menu->_animation.TextPage_Cursor);
// 绘制选中项的高亮边框
OLED_DrawRBox(Menu->headX + 1, Menu->_cursor.NowRow + 1, Menu->_cursor.NowWide, Font_Size, 4);
}
static void Draw_ImagePage(xpMenu Menu, xpPage Page, xpItem now_item, xpItem next_item)
{
xpItem temp_item = Page->item.head; // 从页面的头部开始遍历
Draw_ImagePage_OptionPlace(Menu, now_item, next_item);
if(Menu->now_item->page.location != next_item->page.location)
{
for (uint16_t i = 0; i <= Page->length; i++)
{
temp_item->Animation_x = 0;
temp_item = temp_item->nextItem;
}
}
for (uint16_t i = 0; i <= Page->length; i++)
{
temp_item->Animation_x = PID_Animation(temp_item->x, temp_item->Animation_x, &Menu->_animation.ImagePage_X);
temp_item = temp_item->nextItem;
}
for (uint16_t i = 0; i <= Page->length; i++)
{
OLED_DrawXBMP(temp_item->Animation_x, 12, IMG_WIDTH, IMG_HEIGHT, temp_item->image);
temp_item = temp_item->nextItem;
}
OLED_DrawStr(0, 60, next_item->itemName);
OLED_SetDrawColor(2); // 设置特定的颜色,通常用于高亮显示
// 根据目标位置和当前位置以及PID算法计算并更新当前选项的位置和宽度
Menu->_cursor.NowColumn = PID_Animation(Menu->_cursor.TargrtColumn, Menu->_cursor.NowColumn, &Menu->_animation.ImagePage_Cursor);
// 绘制选中项的高亮边框
OLED_DrawFrame(Menu->_cursor.NowColumn, 47, 28, 2);
}
/**
*
* OLED
*
* @param pos
* @param Page
* @param LineSpacing
* @param now_item
* @param next_item
*/
static void Draw_Menu(xpMenu Menu, xpPage Page, xpItem now_item,xpItem next_item)
{
bool OptionState = false;
OLED_ClearBuffer(); // 清除屏幕缓冲区
// 初始化或更新动画参数及页面状态
if(Menu->menu_state == MENU_RUN)
{
Calculate_Cursor(Menu, Page, now_item, next_item);
}
// 计算下一个将要选中项的名称宽度
Menu->_cursor.TargrtWide = OLED_GetStrWidth(next_item->itemName) + 3;
// 开始绘制菜单界面
OLED_SetDrawColor(Menu->bgColor); // 设置背景颜色
OLED_DrawBox(0, 0, 128, 64); // 绘制屏幕背景框
OLED_SetDrawColor(Menu->bgColor^0x01); // 设置绘制颜色为高亮或低亮
Calculate_Coordinate(Menu, Page, now_item, next_item); // 绘制前计算最终坐标
if(Page->type == TEXT)
{
OptionState = Draw_TextPage_OptionPlace(Menu, now_item, next_item); // 绘制选项及其位置
Draw_TextPage(Menu, Page, now_item, next_item);
}
else if(Page->type == IMAGE)
{
OptionState = Draw_ImagePage_OptionPlace(Menu, now_item, next_item); // 绘制选项及其位置
Draw_ImagePage(Menu, Page, now_item, next_item);
}
OLED_SendBuffer(); // 将缓冲区的内容发送到OLED屏幕显示
// 更新菜单状态为绘制中
Change_MenuState(Menu, MENU_DRAWING);
// 如果动画参数达到目标值且选项绘制完成,则更新菜单状态为运行中
if ((Menu->_cursor.NowRow == Menu->_cursor.TargrtRow) && (Menu->_cursor.NowWide == Menu->_cursor.TargrtWide) && (OptionState == true))
{
Change_MenuState(Menu, MENU_RUN);
}
}
int Contrast = 255;
/*
*
*
*
*/
static void Craete_MenuTree(xpMenu Menu)
{
AddPage("[HomePage]", &Home_Page, IMAGE);
AddItem("[HomePage]", LOOP_FUNCTION, NULL, NULL, &HomeHead_Item, &Home_Page, NULL, Draw_Home);
AddItem(" +System", PARENTS, NULL, logo1, &System_Item, &Home_Page, &System_Page, NULL);
AddPage("[System]", &System_Page, TEXT);
AddItem("[System]", RETURN, NULL, NULL, &SystemHead_Item, &System_Page, &Home_Page, NULL);
AddItem(" -MPU6050", LOOP_FUNCTION, NULL, NULL, &MPU6050_Item, &System_Page, NULL, Show_MPU6050);
AddItem(" +Cursor Program", PARENTS, NULL, NULL, &CursorAnimation_Item, &System_Page, &CursorAnimation_Page, NULL);
AddPage("[Cursor Program]", &CursorAnimation_Page, TEXT);
AddItem("[Cursor Program]", RETURN, NULL, NULL, &CursorAnimationHead_Item, &CursorAnimation_Page, &System_Page, NULL);
AddItem(" -Kp", DATA, &Menu->_animation.TextPage_Cursor.kp, NULL, &CursorKp_Item, &CursorAnimation_Page, NULL, Setting_AnimationParam);
AddItem(" -Ki", DATA, &Menu->_animation.TextPage_Cursor.ki, NULL, &CursorKi_Item, &CursorAnimation_Page, NULL, Setting_AnimationParam);
AddItem(" -Kd", DATA, &Menu->_animation.TextPage_Cursor.kd, NULL, &CursorKd_Item, &CursorAnimation_Page, NULL, Setting_AnimationParam);
AddItem(" -Mode", SWITCH, NULL, NULL, &Mode_Item, &System_Page, NULL, White_Dark_Day);
AddItem(" -Contrast", DATA, &Contrast, NULL, &Contrast_Item, &System_Page, NULL, Setting_Contrast);
AddItem(" +Setting Image", PARENTS, NULL, NULL, &SettingImagePage_Item, &System_Page, &SettingImagePage_Page, NULL);
AddPage("[Setting Image]", &SettingImagePage_Page, TEXT);
AddItem("[Setting Image]", RETURN, NULL, NULL, &SettingImagePageHead_Item, &SettingImagePage_Page, &System_Page, NULL);
AddItem(" -Image Space", DATA, &Menu->image_space, NULL, &ImageSpace_Item, &SettingImagePage_Page, NULL, Setting_Space);
AddItem(" -Power", SWITCH, NULL, NULL, &Power_Item, &System_Page, NULL, PowerSave);
AddItem(" +Games", PARENTS, NULL, logo1, &Games_Item, &Home_Page, &Games_Page, NULL);
AddPage("[Games]", &Games_Page, IMAGE);
AddItem("[Games]", RETURN, NULL, NULL, &GamesHead_Item, &Games_Page, &Home_Page, NULL);
AddItem(" -DinoGame", LOOP_FUNCTION, NULL, logo1, &Dino_Item, &Games_Page, NULL, DinoGame_Run);
AddItem(" -AirPlane", LOOP_FUNCTION, NULL, logo1, &AirPlane_Item, &Games_Page, NULL, AirPlane_Run);
AddItem(" +Setting Text", PARENTS, NULL, logo1, &SettingTextPage_Item, &Home_Page, &SettingTextPage_Page, NULL);
AddPage("[Setting Text]", &SettingTextPage_Page, IMAGE);
AddItem("[Setting Text]", RETURN, NULL, NULL, &SettingTextPageHead_Item, &SettingTextPage_Page, &Home_Page, NULL);
AddItem(" -Text Space", DATA, &Menu->text_space, logo1, &TextSpace_Item, &SettingTextPage_Page, NULL, Setting_Space);
AddItem(" -ShowLogo", LOOP_FUNCTION, NULL, logo1, &ShowLogo_Item, &Home_Page, NULL, Show_Log);
AddItem(" -Github", LOOP_FUNCTION, NULL, logo1, &Github_Item, &Home_Page, NULL, Show_GitHub);
AddItem(" -Bilibili", LOOP_FUNCTION, NULL, logo1, &Bilibili_Item, &Home_Page, NULL, Show_Bilibili);
AddItem(" -ReadME", LOOP_FUNCTION, NULL, logo1, &ReadME_Item, &Home_Page, NULL, Show_Bilibili);
}
/* 在此填入按键扫描程序
*
*
* Menu_Direction MENU_NONE
*/
static Menu_Direction BtnScan(void)
{
if(RXD_GetReceiveFlag() == 1)
{
uint8_t data = RXD_GetReceiveData();
switch (data)
{
case MENU_UP:
return MENU_UP;
case MENU_DOWN:
return MENU_DOWN;
case MENU_ENTER:
return MENU_ENTER;
default:
break;
}
}
return MENU_NONE;
}
/**
* @brief
*
* @param Dir
*/
static void Process_Menu_Run(xpMenu Menu, Menu_Direction Dir)
{
uint8_t disapper = 0;
switch (Menu->menu_state) // 根据当前菜单状态进行不同的操作
{
case MENU_RUN:
switch (Dir) // 根据操作方向更新菜单项
{
case MENU_UP:
// 向上移动菜单项,确保当前项和上一项非空
if (Menu->now_item != NULL && Menu->now_item->lastItem != NULL)
{
Draw_Menu(Menu, Menu->now_item->page.location, Menu->now_item, Menu->now_item->lastItem);
Menu->old_item = Menu->now_item;
Menu->now_item = Menu->now_item->lastItem;
}
break;
case MENU_DOWN:
// 向下移动菜单项,确保当前项和下一项非空
if (Menu->now_item != NULL && Menu->now_item->nextItem != NULL)
{
Draw_Menu(Menu, Menu->now_item->page.location, Menu->now_item, Menu->now_item->nextItem);
Menu->old_item = Menu->now_item;
Menu->now_item = Menu->now_item->nextItem;
}
break;
case MENU_ENTER:
// 当前项非空且为父项时,进入下一级菜单
if(Menu->now_item != NULL && Menu->now_item->itemType == PARENTS)
{
// 避免重复状态改变
if(Menu->menu_state != MENU_ENTER) Change_MenuState(Menu, MENU_RUN);
for (size_t i = 0; i < 8; i++) // 执行UI淡出操作
{
disapper = ui_disapper(Menu ,disapper);
}
// 如果存在跳转页面且不为空,则绘制跳转页面并更新当前项
if(Menu->now_item->page.jumpPage != NULL && Menu->now_item->page.jumpPage->item.head != NULL)
{
Draw_Menu(Menu, Menu->now_item->page.jumpPage, Menu->now_item, Menu->now_item->page.jumpPage->item.head);
Menu->now_item->page.location->lastJumpItem = Menu->now_item;
Menu->old_item = Menu->now_item;
Menu->now_item = Menu->now_item->page.jumpPage->item.head;
}
}
else if (Menu->now_item != NULL && Menu->now_item->itemType == RETURN)
{
// 避免重复状态改变
if(Menu->menu_state != MENU_ENTER) Change_MenuState(Menu, MENU_RUN);
for (size_t i = 0; i < 8; i++) // 执行UI淡出操作
{
disapper = ui_disapper(Menu ,disapper);
}
// 如果存在跳转页面,则绘制跳转页面并更新当前项
if(Menu->now_item->page.jumpPage != NULL)
{
Draw_Menu(Menu, Menu->now_item->page.jumpPage->lastJumpItem->page.location, Menu->now_item, Menu->now_item->page.jumpPage->lastJumpItem);
Menu->old_item = Menu->now_item;
Menu->now_item = Menu->now_item->page.jumpPage->lastJumpItem;
}
}
else // 如果当前项为空或非父项,则进入应用绘制状态
{
ui_disapper(Menu, 1);
Change_MenuState(Menu, APP_DRAWING);
}
break;
default:
Draw_Menu(Menu, Menu->now_item->page.location, Menu->now_item, Menu->now_item);
break;
}
break;
case APP_QUIT:
// 退出应用时的初始化操作,并返回菜单运行状态
DialogScale_AnimationParam_Init(Menu);
Change_MenuState(Menu, MENU_RUN);
for (size_t i = 0; i < 8; i++)
{
disapper = ui_disapper(Menu, disapper); // 执行UI淡出操作
}
if(Menu->now_item != NULL) // 确保now_item非空
{
Draw_Menu(Menu, Menu->now_item->page.location, Menu->now_item, Menu->now_item);
}
break;
case MENU_DRAWING:
// 如果当前正在绘制菜单,则根据方向进行状态更新和菜单重绘
if(Menu->now_item != NULL && Menu->old_item != NULL)
{
Draw_Menu(Menu, Menu->now_item->page.location, Menu->old_item, Menu->now_item);
if (Dir != MENU_NONE)
{
Change_MenuState(Menu, MENU_RUN);
Process_Menu_Run(Menu, Dir);
}
}
break;
default:
break;
}
}
/**
* @brief
* (item)(ItemType)(State)
* @param item
* @param State
*/
static void Process_App_Run(xpMenu Menu, xpItem item, Menu_Direction State)
{
if (item == NULL) return; // 检查空指针,避免未定义行为
item->state = State; // 设置项目的状态为当前菜单状态
switch (item->itemType) // 根据项目类型执行不同的操作
{
case DATA:
case LOOP_FUNCTION:
if (item->itemFunction != NULL)(item->itemFunction)(Menu); // 执行项目的函数
if(item->state == MENU_ENTER)Change_MenuState(Menu, APP_QUIT); // 如果项目状态为进入菜单,则改变菜单状态为函数退出
break;
case SWITCH:
item->switchState = ! item->switchState; // 切换开关状态
case ONCE_FUNCTION:
if (item->itemFunction != NULL)(item->itemFunction)(Menu); // 如果项目有函数,则执行该函数
Change_MenuState(Menu, APP_QUIT); // 改变菜单状态为函数退出
break;
default:
break; // 对未知类型不执行任何操作
}
}
/**
*
*
*
*
*/
void Menu_Loop(xpMenu Menu)
{
Menu_Direction Dir = BtnScan(); // 扫描按钮方向,确定菜单操作方向
if (Menu->menu_state == MENU_INIT && Dir != MENU_NONE)
{
// 初始化状态下非空检查now_item并绘制当前菜单项
if (Menu->now_item != NULL)
{
Draw_Menu(Menu, Menu->now_item->page.location, Menu->now_item, Menu->now_item);
}
else
{
printf("Menu->now_item is NULL\n"); // 打印错误信息now_item为空
}
}
else
{
switch (Menu->menu_state)
{
case MENU_INIT:break;
case APP_RUN:
case APP_DRAWING:
// 在这两个状态下,处理应用程序运行逻辑
Process_App_Run(Menu, Menu->now_item, Dir);
if (Menu->menu_state == APP_DRAWING)
{
break; // 在绘制状态下,终止进一步流程执行
}
// 故意不写 break以允许流程进入下方的共同逻辑处理如果存在
case MENU_RUN:
case APP_QUIT:
case MENU_DRAWING:
// 处理菜单运行、应用退出和菜单绘制状态
Process_Menu_Run(Menu, Dir);
break;
default:
break;
}
}
}
static void AnimationParam_Init(Animation *Ani)
{
Ani->OptionPlace.kp = 350;
Ani->OptionPlace.ki = 0;
Ani->OptionPlace.kd = 30;
Ani->Dialog_Scale.kp = 350;
Ani->Dialog_Scale.ki = 0;
Ani->Dialog_Scale.kd = 100;
Ani->TextPage_Cursor.kp = 500;
Ani->TextPage_Cursor.ki = 100;
Ani->TextPage_Cursor.kd = 170;
Ani->ImagePage_X.kp = 250;
Ani->ImagePage_X.ki = 0;
Ani->ImagePage_X.kd = 30;
Ani->ImagePage_Cursor.kp = 450;
Ani->ImagePage_Cursor.ki = 100;
Ani->ImagePage_Cursor.kd = 100;
Ani->TextPage_Y.kp = 350;
Ani->TextPage_Y.ki = 0;
Ani->TextPage_Y.kd = 100;
}
static void Create_Menu(xpMenu Menu, xpItem item)
{
Craete_MenuTree(Menu);
Menu->text_space = TEXT_SPACE;
Menu->image_space = IMG_SPACE;
Menu->headX = Init_x;
Menu->headY = Init_y;
Menu->now_item = item;
Menu->old_item = item;
Menu->menu_state = MENU_INIT;
Menu->page_state = PAGE_STATIC;
Menu->bgColor = 0;
AnimationParam_Init(&Menu->_animation);
}
void Menu_Init(xpMenu Menu)
{
Disp_Init();
Create_Menu(Menu, &HomeHead_Item);
Draw_Home(NULL);
printf("MultMenu demo\n");
}