From 3a0ef02f6daa2d974ac0af28795e894bf6c361d8 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E9=9F=B3=E6=B8=B8=E7=8E=A9=E7=9A=84=E4=BA=BA?= <115459678+RQNG@users.noreply.github.com> Date: Sun, 28 May 2023 23:16:17 +0800 Subject: [PATCH] v 1.0 --- WouoUI-osu/WouoUI-osu.ino | 1279 +++++++++++++++++++++++++++++++++++++ 1 file changed, 1279 insertions(+) create mode 100644 WouoUI-osu/WouoUI-osu.ino diff --git a/WouoUI-osu/WouoUI-osu.ino b/WouoUI-osu/WouoUI-osu.ino new file mode 100644 index 0000000..e20df26 --- /dev/null +++ b/WouoUI-osu/WouoUI-osu.ino @@ -0,0 +1,1279 @@ + +/* + WouoUI - osu 是 WouoUI 通用版本的分支,模仿 osu! 这款音乐播放器的选歌界面,当前版本 v1.0 + + 此版本继承了通用的特性,即支持任意行高,任意字高,任意屏幕分辨率,这个版本增加支持调整抛物线曲率 + + WouoUI 四个版本: + + * 分辨率 128 * 128 :主菜单,列表和关于本机页基本还原了 UltraLink 的界面和动态效果,电压测量页为原创设计 + * 分辨率 128 * 64 :主菜单模仿 UltraLink 重新设计,去掉了小标题,电压测量页重新设计,关于本机页面改为列表,列表适配了该分辨率 + * 分辨率 128 * 32 :在 128 * 64 分辨率的基础上,主界面只保留图标,电压测量页重新设计 + * 通用版本:仅保留列表,主菜单也改为列表,删除电压测量页和与列表无关的动画(保留弹窗效果),经过简单修改可以适配任何分辨率,任何行高度的情况 + + WouoUI v2.0 功能: + + * 全部使用非线性的平滑缓动动画,包括列表,弹窗,甚至进度条 + * 优化平滑动画算法到只有两行,分类别定义平滑权重,并且每个权重值都分别可调 + * 可以打断的非线性动画,当前动画未结束但下一次动画已经被触发时,动画可以自然过渡 + * 非通用版本分别适配了类似 UltraLink 主菜单的磁贴界面(因为让我想起 WP7 的 Metron 风格,所以称之为磁贴) + * 通用版本仅保留列表类界面,经过简单修改可以适配所有分辨率的屏幕,包括屏幕内行数不是整数的情况 + * 列表菜单,列表可以无限延长 + * 列表文字选择框,选择框可根据选择的字符串长度自动伸缩,进入菜单时从列表开头从长度 0 展开,转到上一级列表时,长度和纵坐标平滑移动到上一级选择的位置 + * 列表单选框,储存数据时也储存该值在列表中所在的位置,展开列表时根据每行开头的字符判断是否绘制外框,再根据位置数据判断是否绘制里面的点 + * 列表多选框,储存数据的数组跟多选框列表的行数对应,不要求连续排列,展开列表时根据每行开头的字符判断是否绘制外框,再根据行数对应的储存数据位置的数值是否为1判断是否绘制里面的点 + * 列表显示数值,与多选框原理相似,但不涉及修改操作 + * 列表展开动画,初始化列表时,可以选择列表从头开始展开,或者从上次选中的位置展开 + * 图标展开动画,初始化磁贴类界面时,可以选择图标从头开始展开,或者从上次选中的位置展开 + * 弹出窗口,实现了窗口弹出的动画效果,可以自定义最大值,最小值,步进值,需要修改的参数等,窗口独立运行,调用非常简单 + * 弹出窗口背景虚化可选项,背景虚化会产生卡顿感,但删掉代码有些可惜,因此做成可选项,默认关闭 + * 亮度调节,在弹出窗口中调节亮度值可以实时改变当前亮度值 + * 旋钮功能,使用EC11旋钮控制,旋钮方向可以软件调整,内置一个USB控制电脑的示例,在睡眠模式下旋转调整音量或者亮度,短按输入一个键值,长按进入主菜单,旋钮消抖时长等参数可以在弹出窗口中调整 + * 循环模式,选择项超过头尾时,选择项跳转到另一侧继续,列表和磁贴类可以分别选择 + * 黑暗模式,其实本来就是黑暗模式,是增加了白天模式,默认开启黑暗模式 + * 消失动画适配两种模式,一种是渐变成全黑,另一种渐变成全白 + * 断电存储,用简单直观的方式将每种功能参数写入EEPROM,只在修改过参数,进入睡眠模式时写入,避免重复擦写,初始化时检查11个标志位,允许一位误码 + + 项目参考: + + * B站:路徍要什么自行车:在线仿真:https://wokwi.com/projects/350306511434547796,https://www.bilibili.com/video/BV1HA411S7pv/ + * Github:createskyblue:OpenT12:https://github.com/createskyblue/OpenT12 + * Github:peng-zhihui:OpenHeat:https://github.com/peng-zhihui/OpenHeat + + 注意事项: + + * 示例使用的单片机为 STM32F103C8T6 ,旋钮为 EC11 ,旋钮旋转使用中断程序,旋钮质量不好可能使界面卡死,原因不明,如果能查明原因请联系我 + * 为防止使用者在上传程序后无法直接使用,认为是代码有问题,HID功能默认禁用,如需使用旋钮音量控制和点按输入功能,请在初始化函数中启用相关功能,上传成功后设置两个跳线帽都为0,断电再插上 USB 线 + + 本项目使用Apache 2.0开源协议,如需商用或借鉴,请在醒目处标注本项目开源地址 + 欢迎关注我的B站账号,用户名:音游玩的人,B站主页:https://space.bilibili.com/9182439?spm_id_from=..0.0 +*/ + +/************************************* 屏幕驱动 *************************************/ + + +//分辨率128*128,建议使用硬件SPI接口 + +#include +#include + +#define SCL PA5 +#define SDA PA7 +#define RES U8X8_PIN_NONE +#define DC PB6 +#define CS PB7 + +U8G2_SH1107_SEEED_128X128_F_4W_HW_SPI u8g2(U8G2_R0, CS, DC, RES); + + +/* +//分辨率128*32,可以使用硬件IIC接口 + +#include +#include + +#define SCL PB6 +#define SDA PB7 +#define RST U8X8_PIN_NONE + +U8G2_SSD1306_128X32_UNIVISION_F_HW_I2C u8g2(U8G2_R0, SCL, SDA, RST); // 分辨率:128*32 驱动:SSD1306 接口:IIC(硬件) +*/ + +/* +//分辨率128*32,可以使用硬件IIC接口 + +#include +#include + +#define SCL PB6 +#define SDA PB7 +#define RST U8X8_PIN_NONE + +U8G2_SSD1306_128X32_UNIVISION_F_HW_I2C u8g2(U8G2_R0, SCL, SDA, RST); // 分辨率:128*32 驱动:SSD1306 接口:IIC(硬件) +*/ + +/************************************* 定义页面 *************************************/ + +//总目录,缩进表示页面层级 +enum +{ + M_WINDOW, + M_SLEEP, + M_MAIN, + M_EDITOR, + M_KNOB, + M_KRF, + M_KPF, + M_SETTING, + M_ABOUT, +}; + +//状态,初始化标签 +enum +{ + S_FADE, //转场动画 + S_WINDOW, //弹窗初始化 + S_LAYER_IN, //层级初始化 + S_LAYER_OUT, //层级初始化 + S_NONE, //直接选择页面 +}; + +//菜单结构体 +typedef struct MENU +{ + char *m_select; +} M_SELECT; + +/************************************* 定义内容 *************************************/ + +M_SELECT main_menu[] +{ + {"[ Main Menu ]"}, + {"- Editor"}, + {"- Setting"}, +}; + +M_SELECT editor_menu[] +{ + {"[ Editor ]"}, + {"- Function 0"}, + {"- Function 1"}, + {"- Function 2"}, + {"- Function 3"}, + {"- Function 4"}, + {"- Function 5"}, + {"- Function 6"}, + {"- Function 7"}, + {"- Function 8"}, + {"- Function 9"}, + {"- Knob"}, +}; + +M_SELECT knob_menu[] +{ + {"[ Knob ]"}, + {"# Rotate Func"}, + {"$ Press Func"}, +}; + +M_SELECT krf_menu[] +{ + {"[ Rotate Function ]"}, + {"-----------------------------"}, + {"= Disable"}, + {"-----------------------------"}, + {"= Volume"}, + {"= Brightness"}, + {"-----------------------------"}, +}; + +M_SELECT kpf_menu[] +{ + {"[ Press Function ]"}, + {"-----------------------------"}, + {"= Disable"}, + {"-----------------------------"}, + {"= A"}, + {"= B"}, + {"= C"}, + {"= D"}, + {"= E"}, + {"= F"}, + {"= G"}, + {"= H"}, + {"= I"}, + {"= J"}, + {"= K"}, + {"= L"}, + {"= M"}, + {"= N"}, + {"= O"}, + {"= P"}, + {"= Q"}, + {"= R"}, + {"= S"}, + {"= T"}, + {"= U"}, + {"= V"}, + {"= W"}, + {"= X"}, + {"= Y"}, + {"= Z"}, + {"-----------------------------"}, + {"= 0"}, + {"= 1"}, + {"= 2"}, + {"= 3"}, + {"= 4"}, + {"= 5"}, + {"= 6"}, + {"= 7"}, + {"= 8"}, + {"= 9"}, + {"-----------------------------"}, + {"= Esc"}, + {"= F1"}, + {"= F2"}, + {"= F3"}, + {"= F4"}, + {"= F5"}, + {"= F6"}, + {"= F7"}, + {"= F8"}, + {"= F9"}, + {"= F10"}, + {"= F11"}, + {"= F12"}, + {"-----------------------------"}, + {"= Left Ctrl"}, + {"= Left Shift"}, + {"= Left Alt"}, + {"= Left Win"}, + {"= Right Ctrl"}, + {"= Right Shift"}, + {"= Right Alt"}, + {"= Right Win"}, + {"-----------------------------"}, + {"= Caps Lock"}, + {"= Backspace"}, + {"= Return"}, + {"= Insert"}, + {"= Delete"}, + {"= Tab"}, + {"-----------------------------"}, + {"= Home"}, + {"= End"}, + {"= Page Up"}, + {"= Page Down"}, + {"-----------------------------"}, + {"= Up Arrow"}, + {"= Down Arrow"}, + {"= Left Arrow"}, + {"= Right Arrow"}, + {"-----------------------------"}, +}; + +M_SELECT setting_menu[] +{ + {"[ Setting ]"}, + {"~ Disp Bri"}, + {"~ List Cur"}, + {"~ List Ani"}, + {"~ Win Ani"}, + {"~ Fade Ani"}, + {"~ Btn SPT"}, + {"~ Btn LPT"}, + {"+ L Ufd Fm Scr"}, + {"+ L Loop Mode"}, + {"+ Win Bokeh Bg"}, + {"+ Knob Rot Dir"}, + {"+ Dark Mode"}, + {"- [ About ]"}, +}; + +M_SELECT about_menu[] +{ + {"[ WouoUI - osu ]"}, + {"- Version: v1.0"}, + {"- Board: STM32F103"}, + {"- Ram: 20k"}, + {"- Flash: 64k"}, + {"- Freq: 72Mhz"}, + {"- Creator: RQNG"}, + {"- Billi UID: 9182439"}, +}; + +/************************************* 页面变量 *************************************/ + +//OLED变量 +#define DISP_H 128 //屏幕高度 +#define DISP_W 128 //屏幕宽度 +uint8_t *buf_ptr; //指向屏幕缓冲的指针 +uint16_t buf_len; //缓冲长度 + +//UI变量 +#define UI_DEPTH 20 //最深层级数 +#define UI_MNUMB 100 //菜单数量 +#define UI_PARAM 12 //参数数量 +enum +{ + DISP_BRI, //屏幕亮度 + LIST_CUR, //列表弯曲程度 + LIST_ANI, //列表动画速度 + WIN_ANI, //弹窗动画速度 + FADE_ANI, //消失动画速度 + BTN_SPT, //按键短按时长 + BTN_LPT, //按键长按时长 + LIST_UFD, //菜单列表从头展开开关 + LIST_LOOP, //菜单列表循环模式开关 + WIN_BOK, //弹窗背景虚化开关 + KNOB_DIR, //旋钮方向切换开关 + DARK_MODE, //黑暗模式开关 +}; +struct +{ + bool init; + uint8_t num[UI_MNUMB]; + uint8_t select[UI_DEPTH]; + uint8_t layer; + uint8_t index = M_SLEEP; + uint8_t state = S_NONE; + bool sleep = true; + uint8_t fade = 1; + uint8_t param[UI_PARAM]; +} ui; + +//列表变量 +//默认参数 +/* +#define LIST_FONT u8g2_font_HelvetiPixel_tr //列表字体 +#define LIST_TEXT_H 8 //列表每行文字字体的高度 +#define LIST_LINE_H 16 //列表单行高度 +#define LIST_TEXT_S 4 //列表每行文字的上边距,左边距和右边距,下边距由它和字体高度和行高度决定 +#define LIST_BAR_W 5 //列表进度条宽度,需要是奇数,因为正中间有1像素宽度的线 +#define LIST_BOX_R 0.5 //列表选择框圆角 +*/ + +//超窄行高度测试 +#define LIST_FONT u8g2_font_4x6_tr //列表字体 +#define LIST_TEXT_H 5 //列表每行文字字体的高度 +#define LIST_LINE_H 7 //列表单行高度 +#define LIST_TEXT_S 1 //列表每行文字的上边距,左边距和右边距,下边距由它和字体高度和行高度决定 +#define LIST_BAR_W 7 //列表进度条宽度,需要是奇数,因为正中间有1像素宽度的线 +#define LIST_BOX_R 0.5 //列表选择框圆角 + +struct +{ + uint8_t line_n = DISP_H / LIST_LINE_H; + int16_t up_s = (DISP_H - LIST_LINE_H) / 2; + int16_t temp; + bool loop; + float curve; + float y; + float y_trg; + float box_x; + float box_x_trg; +} list; + +//选择框变量 +/* +//默认参数 +#define CHECK_BOX_L_S 105 //选择框在每行的左边距 +#define CHECK_BOX_U_S 2 //选择框在每行的上边距 +#define CHECK_BOX_F_W 12 //选择框外框宽度 +#define CHECK_BOX_F_H 12 //选择框外框高度 +#define CHECK_BOX_D_S 2 //选择框里面的点距离外框的边距 +*/ + +//超窄行高度测试 +#define CHECK_BOX_L_S 99 //选择框在每行的左边距 +#define CHECK_BOX_U_S 0 //选择框在每行的上边距 +#define CHECK_BOX_F_W 5 //选择框外框宽度 +#define CHECK_BOX_F_H 5 //选择框外框高度 +#define CHECK_BOX_D_S 1 //选择框里面的点距离外框的边距 + +struct +{ + uint8_t *v; + uint8_t *m; + uint8_t *s; + uint8_t *s_p; +} check_box; + +//弹窗变量 +#define WIN_FONT u8g2_font_HelvetiPixel_tr //弹窗字体 +#define WIN_H 32 //弹窗高度 +#define WIN_W 102 //弹窗宽度 +#define WIN_BAR_W 92 //弹窗进度条宽度 +#define WIN_BAR_H 7 //弹窗进度条高度 +#define WIN_Y - WIN_H - 2 //弹窗竖直方向出场起始位置 +#define WIN_Y_TRG - WIN_H - 2 //弹窗竖直方向退场终止位置 +struct +{ + //uint8_t + uint8_t *value; + uint8_t max; + uint8_t min; + uint8_t step; + + MENU *bg; + uint8_t index; + char title[20]; + uint8_t select; + uint8_t l = (DISP_W - WIN_W) / 2; + uint8_t u = (DISP_H - WIN_H) / 2; + float bar; + float bar_trg; + float y; + float y_trg; +} win; + +/************************************* USB 相关 *************************************/ + +#include + +USBHID HID; + +const uint8_t reportDescription[] = +{ + HID_CONSUMER_REPORT_DESCRIPTOR(), + HID_KEYBOARD_REPORT_DESCRIPTOR() +}; + +HIDConsumer Consumer(HID); +HIDKeyboard Keyboard(HID); + +void hid_init() +{ + HID.begin(reportDescription, sizeof(reportDescription)); + while (!USBComposite); +} + +/********************************** 自定义功能变量 **********************************/ + +//旋钮功能变量 +#define KNOB_PARAM 4 +#define KNOB_DISABLE 0 +#define KNOB_ROT_VOL 1 +#define KNOB_ROT_BRI 2 +enum +{ + KNOB_ROT, //睡眠下旋转旋钮的功能,0 禁用,1 音量,2 亮度 + KNOB_COD, //睡眠下短按旋钮输入的字符码,0 禁用 + KNOB_ROT_P, //旋转旋钮功能在单选框中选择的位置 + KNOB_COD_P, //字符码在单选框中选择的位置 +}; +struct +{ + uint8_t param[KNOB_PARAM] = { KNOB_DISABLE, KNOB_DISABLE, 2, 2 }; //禁用在列表的第2个选项,第0个是标题,第1个是分界线 +} knob; + +/************************************* 断电保存 *************************************/ + +#include + +//EEPROM变量 +#define EEPROM_CHECK 11 +struct +{ + bool init; + bool change; + int address; + uint8_t check; + uint8_t check_param[EEPROM_CHECK] = { 'a', 'b', 'c', 'd', 'e', 'f','g', 'h', 'i', 'j', 'k' }; +} eeprom; + +//EEPROM写数据,回到睡眠时执行一遍 +void eeprom_write_all_data() +{ + eeprom.address = 0; + for (uint8_t i = 0; i < EEPROM_CHECK; ++i) EEPROM.write(eeprom.address + i, eeprom.check_param[i]); eeprom.address += EEPROM_CHECK; + for (uint8_t i = 0; i < UI_PARAM; ++i) EEPROM.write(eeprom.address + i, ui.param[i]); eeprom.address += UI_PARAM; + for (uint8_t i = 0; i < KNOB_PARAM; ++i) EEPROM.write(eeprom.address + i, knob.param[i]); eeprom.address += KNOB_PARAM; +} + +//EEPROM读数据,开机初始化时执行一遍 +void eeprom_read_all_data() +{ + eeprom.address = EEPROM_CHECK; + for (uint8_t i = 0; i < UI_PARAM; ++i) ui.param[i] = EEPROM.read(eeprom.address + i); eeprom.address += UI_PARAM; + for (uint8_t i = 0; i < KNOB_PARAM; ++i) knob.param[i] = EEPROM.read(eeprom.address + i); eeprom.address += KNOB_PARAM; +} + +//开机检查是否已经修改过,没修改过则跳过读配置步骤,用默认设置 +void eeprom_init() +{ + eeprom.check = 0; + eeprom.address = 0; for (uint8_t i = 0; i < EEPROM_CHECK; ++i) if (EEPROM.read(eeprom.address + i) != eeprom.check_param[i]) eeprom.check ++; + if (eeprom.check <= 1) eeprom_read_all_data(); //允许一位误码 + else ui_param_init(); +} + +/************************************* 旋钮相关 *************************************/ + +//可按下旋钮引脚 +#define AIO PB12 +#define BIO PB13 +#define SW PB14 + +//按键ID +#define BTN_ID_CC 0 //逆时针旋转 +#define BTN_ID_CW 1 //顺时针旋转 +#define BTN_ID_SP 2 //短按 +#define BTN_ID_LP 3 //长按 + +//按键变量 +#define BTN_PARAM_TIMES 2 //由于uint8_t最大值可能不够,但它存储起来方便,这里放大两倍使用 +struct +{ + uint8_t id; + bool flag; + bool pressed; + bool CW_1; + bool CW_2; + bool val; + bool val_last; + bool alv; + bool blv; + long count; +} btn; + +void knob_inter() +{ + btn.alv = digitalRead(AIO); + btn.blv = digitalRead(BIO); + if (!btn.flag && btn.alv == LOW) + { + btn.CW_1 = btn.blv; + btn.flag = true; + } + if (btn.flag && btn.alv) + { + btn.CW_2 = !btn.blv; + if (btn.CW_1 && btn.CW_2) + { + btn.id = ui.param[KNOB_DIR]; + btn.pressed = true; + } + if (btn.CW_1 == false && btn.CW_2 == false) + { + btn.id = !ui.param[KNOB_DIR]; + btn.pressed = true; + } + btn.flag = false; + } +} + +void btn_scan() +{ + btn.val = digitalRead(SW); + if (btn.val != btn.val_last) + { + btn.val_last = btn.val; + delay(ui.param[BTN_SPT] * BTN_PARAM_TIMES); + btn.val = digitalRead(SW); + if (btn.val == LOW) + { + btn.pressed = true; + btn.count = 0; + while (!digitalRead(SW)) + { + btn.count++; + delay(1); + } + if (btn.count < ui.param[BTN_LPT] * BTN_PARAM_TIMES) btn.id = BTN_ID_SP; + else btn.id = BTN_ID_LP; + } + } +} + +void btn_init() +{ + pinMode(AIO, INPUT); + pinMode(BIO, INPUT); + pinMode(SW, INPUT_PULLUP); + attachInterrupt(digitalPinToInterrupt(AIO), knob_inter, CHANGE); +} + +/************************************ 初始化函数 ***********************************/ + +/********************************* 初始化数据处理函数 *******************************/ + +//显示数值的初始化 +void check_box_v_init(uint8_t *param) +{ + check_box.v = param; +} + +//多选框的初始化 +void check_box_m_init(uint8_t *param) +{ + check_box.m = param; +} + +//单选框时的初始化 +void check_box_s_init(uint8_t *param, uint8_t *param_p) +{ + check_box.s = param; + check_box.s_p = param_p; +} + +//多选框处理函数 +void check_box_m_select(uint8_t param) +{ + check_box.m[param] = !check_box.m[param]; + eeprom.change = true; +} + +//单选框处理函数 +void check_box_s_select(uint8_t val, uint8_t pos) +{ + *check_box.s = val; + *check_box.s_p = pos; + eeprom.change = true; +} + +//弹窗数值初始化 +void window_value_init(char title[], uint8_t select, uint8_t *value, uint8_t max, uint8_t min, uint8_t step, MENU *bg, uint8_t index) +{ + strcpy(win.title, title); + win.select = select; + win.value = value; + win.max = max; + win.min = min; + win.step = step; + win.bg = bg; + win.index = index; + ui.index = M_WINDOW; + ui.state = S_WINDOW; +} + +/*********************************** UI 初始化函数 *********************************/ + +//在初始化EEPROM时,选择性初始化的默认设置 +void ui_param_init() +{ + ui.param[DISP_BRI] = 255; //屏幕亮度 + ui.param[LIST_CUR] = 0; //列表弯曲程度 + ui.param[LIST_ANI] = 60; //列表动画速度 + ui.param[WIN_ANI] = 25; //弹窗动画速度 + ui.param[FADE_ANI] = 30; //消失动画速度 + ui.param[BTN_SPT] = 25; //按键短按时长 + ui.param[BTN_LPT] = 150; //按键长按时长 + ui.param[LIST_UFD] = 0; //菜单列表从头展开开关 + ui.param[LIST_LOOP] = 0; //菜单列表循环模式开关 + ui.param[WIN_BOK] = 0; //弹窗背景虚化开关 + ui.param[KNOB_DIR] = 0; //旋钮方向切换开关 + ui.param[DARK_MODE] = 1; //黑暗模式开关 +} + +//列表类页面列表行数初始化,必须初始化的参数 +void ui_init() +{ + ui.num[M_MAIN] = sizeof( main_menu ) / sizeof(M_SELECT); + ui.num[M_EDITOR] = sizeof( editor_menu ) / sizeof(M_SELECT); + ui.num[M_KNOB] = sizeof( knob_menu ) / sizeof(M_SELECT); + ui.num[M_KRF] = sizeof( krf_menu ) / sizeof(M_SELECT); + ui.num[M_KPF] = sizeof( kpf_menu ) / sizeof(M_SELECT); + ui.num[M_SETTING] = sizeof( setting_menu ) / sizeof(M_SELECT); + ui.num[M_ABOUT] = sizeof( about_menu ) / sizeof(M_SELECT); +} + +/********************************* 分页面初始化函数 ********************************/ + +//进入睡眠时的初始化 +void sleep_param_init() +{ + u8g2.setDrawColor(0); + u8g2.drawBox(0, 0, DISP_W, DISP_H); + u8g2.setPowerSave(1); + ui.state = S_NONE; + ui.sleep = true; + if (eeprom.change) + { + eeprom_write_all_data(); + eeprom.change = false; + } +} + +//旋钮设置页初始化 +void knob_param_init() { check_box_v_init(knob.param); } + +//旋钮旋转页初始化 +void krf_param_init() { check_box_s_init(&knob.param[KNOB_ROT], &knob.param[KNOB_ROT_P]); } + +//旋钮点按页初始化 +void kpf_param_init() { check_box_s_init(&knob.param[KNOB_COD], &knob.param[KNOB_COD_P]); } + +//设置页初始化 +void setting_param_init() +{ + check_box_v_init(ui.param); + check_box_m_init(ui.param); +} + +/********************************** 通用初始化函数 *********************************/ + +/* + 页面层级管理逻辑是,把所有页面都先当作列表类初始化,不是列表类按需求再初始化对应函数 + 这样做会浪费一些资源,但跳转页面时只需要考虑页面层级,逻辑上更清晰,减少出错 +*/ + +//弹窗动画初始化 +void window_param_init() +{ + win.bar = 0; + win.y = WIN_Y; + win.y_trg = win.u; + ui.state = S_NONE; +} + +//进入更深层级时的初始化 +void layer_init_in() +{ + ui.layer ++; + ui.init = 0; + list.y = 0; + list.y_trg = LIST_LINE_H; + list.box_x = 0; + ui.state = S_FADE; + switch (ui.index) + { + case M_KNOB: knob_param_init(); break; //旋钮设置页,行末尾文字初始化 + case M_KRF: krf_param_init(); break; //旋钮旋转页,单选框初始化 + case M_KPF: kpf_param_init(); break; //旋钮点按页,单选框初始化 + case M_SETTING: setting_param_init(); break; //主菜单进入设置页,单选框初始化 + } +} + +//进入更浅层级时的初始化 +void layer_init_out() +{ + ui.select[ui.layer] = 0; + ui.layer --; + ui.init = 0; + list.y = 0; + list.y_trg = LIST_LINE_H; + ui.state = S_FADE; + switch (ui.index) + { + case M_SLEEP: sleep_param_init(); break; //主菜单进入睡眠页,检查是否需要写EEPROM + } +} + +/************************************* 动画函数 *************************************/ + +//动画函数 +void animation(float *a, float *a_trg, uint8_t n) +{ + if (fabs(*a - *a_trg) < 0.15) *a = *a_trg; + if (*a != *a_trg) *a += (*a_trg - *a) / (ui.param[n] / 10.0); +} + +//消失函数 +void fade() +{ + delay(ui.param[FADE_ANI]); + if (ui.param[DARK_MODE]) + { + switch (ui.fade) + { + case 1: for (uint16_t i = 0; i < buf_len; ++i) if (i % 2 != 0) buf_ptr[i] = buf_ptr[i] & 0xAA; break; + case 2: for (uint16_t i = 0; i < buf_len; ++i) if (i % 2 != 0) buf_ptr[i] = buf_ptr[i] & 0x00; break; + case 3: for (uint16_t i = 0; i < buf_len; ++i) if (i % 2 == 0) buf_ptr[i] = buf_ptr[i] & 0x55; break; + case 4: for (uint16_t i = 0; i < buf_len; ++i) if (i % 2 == 0) buf_ptr[i] = buf_ptr[i] & 0x00; break; + default: ui.state = S_NONE; ui.fade = 0; break; + } + } + else + { + switch (ui.fade) + { + case 1: for (uint16_t i = 0; i < buf_len; ++i) if (i % 2 != 0) buf_ptr[i] = buf_ptr[i] | 0xAA; break; + case 2: for (uint16_t i = 0; i < buf_len; ++i) if (i % 2 != 0) buf_ptr[i] = buf_ptr[i] | 0x00; break; + case 3: for (uint16_t i = 0; i < buf_len; ++i) if (i % 2 == 0) buf_ptr[i] = buf_ptr[i] | 0x55; break; + case 4: for (uint16_t i = 0; i < buf_len; ++i) if (i % 2 == 0) buf_ptr[i] = buf_ptr[i] | 0x00; break; + default: ui.state = S_NONE; ui.fade = 0; break; + } + } + ui.fade++; +} + +/************************************* 显示函数 *************************************/ + +/*************** 根据列表每行开头符号,判断每行尾部是否绘制以及绘制什么内容 *************/ + +//列表显示数值 +void list_draw_value(int n) { u8g2.print(check_box.v[n - 1]); } + +//绘制外框 +void list_draw_check_box_frame() { u8g2.drawRFrame(CHECK_BOX_L_S + list.curve, list.up_s + list.temp + CHECK_BOX_U_S, CHECK_BOX_F_W, CHECK_BOX_F_H, 1); } + +//绘制框里面的点 +void list_draw_check_box_dot() { u8g2.drawBox(CHECK_BOX_L_S + CHECK_BOX_D_S + 1 + list.curve, list.up_s + list.temp + CHECK_BOX_U_S + CHECK_BOX_D_S + 1, CHECK_BOX_F_W - (CHECK_BOX_D_S + 1) * 2, CHECK_BOX_F_H - (CHECK_BOX_D_S + 1) * 2); } + +//列表显示旋钮功能 +void list_draw_krf(int n) +{ + switch (check_box.v[n - 1]) + { + case 0: u8g2.print("OFF"); break; + case 1: u8g2.print("VOL"); break; + case 2: u8g2.print("BRI"); break; + } +} + +//列表显示按键键值 +void list_draw_kpf(int n) +{ + if (check_box.v[n - 1] == 0) u8g2.print("OFF"); + else if (check_box.v[n - 1] <= 90) u8g2.print((char)check_box.v[n - 1]); + else u8g2.print("?"); +} + +//判断列表尾部内容 +void list_draw_text_and_check_box(struct MENU arr[], int i) +{ + u8g2.drawStr(LIST_TEXT_S + list.curve, list.up_s + list.temp + LIST_TEXT_H + LIST_TEXT_S, arr[i].m_select); + u8g2.setCursor(CHECK_BOX_L_S + list.curve, list.up_s + list.temp + LIST_TEXT_H + LIST_TEXT_S); + switch (arr[i].m_select[0]) + { + case '~': list_draw_value(i); break; + case '+': list_draw_check_box_frame(); if (check_box.m[i - 1] == 1) list_draw_check_box_dot(); break; + case '=': list_draw_check_box_frame(); if (*check_box.s_p == i) list_draw_check_box_dot(); break; + case '#': list_draw_krf(i); break; + case '$': list_draw_kpf(i); break; + } +} + +/******************************** 列表显示函数 **************************************/ + +//列表类页面通用显示函数 +void list_show(struct MENU arr[], uint8_t ui_index) +{ + //更新动画目标值 + u8g2.setFont(LIST_FONT); + list.box_x_trg = u8g2.getStrWidth(arr[ui.select[ui.layer]].m_select) + LIST_TEXT_S * 2; + + //计算动画过渡值 + animation(&list.y, &list.y_trg, LIST_ANI); + animation(&list.box_x, &list.box_x_trg, LIST_ANI); + + //检查循环动画是否结束 + if (list.loop && list.y == list.y_trg) list.loop = false; + + //设置文字和进度条颜色,0透显,1实显,2反色,这里都用实显 + u8g2.setDrawColor(1); + + //绘制列表文字 + if (!ui.init) + { + for (int i = 0; i < ui.num[ui_index]; ++ i) + { + if (ui.param[LIST_UFD]) list.temp = i * list.y - LIST_LINE_H * ui.select[ui.layer]; + else list.temp = (i - ui.select[ui.layer]) * list.y; + list.curve = (ui.param[LIST_CUR] / 100.0) * pow(list.temp, 2); + list_draw_text_and_check_box(arr, i); + } + if (list.y == list.y_trg) + { + ui.init = true; + list.y = list.y_trg = - LIST_LINE_H * ui.select[ui.layer]; + } + } + else for (int i = 0; i < ui.num[ui_index]; ++ i) + { + list.temp = LIST_LINE_H * i + list.y; + list.curve = (ui.param[LIST_CUR] / 100.0) * pow(list.temp, 2); + list_draw_text_and_check_box(arr, i); + } + + //绘制文字选择框,0透显,1实显,2反色,这里用反色 + u8g2.setDrawColor(2); + u8g2.drawRBox(0, list.up_s, list.box_x, LIST_LINE_H, LIST_BOX_R); + + //反转屏幕内元素颜色,白天模式遮罩,在这里屏蔽有列表参与的页面,使遮罩作用在那个页面上 + if (!ui.param[DARK_MODE]) + { + u8g2.drawBox(0, 0, DISP_W, DISP_H); + switch(ui.index) + { + case M_WINDOW: + u8g2.drawBox(0, 0, DISP_W, DISP_H); + } + } +} + +//弹窗通用显示函数 +void window_show() +{ + //绘制背景列表,根据开关判断背景是否要虚化 + list_show(win.bg, win.index); + if (ui.param[WIN_BOK]) for (uint16_t i = 0; i < buf_len; ++i) buf_ptr[i] = buf_ptr[i] & (i % 2 == 0 ? 0x55 : 0xAA); + + //更新动画目标值 + u8g2.setFont(WIN_FONT); + win.bar_trg = (float)(*win.value - win.min) / (float)(win.max - win.min) * (WIN_BAR_W - 4); + + //计算动画过渡值 + animation(&win.bar, &win.bar_trg, WIN_ANI); + animation(&win.y, &win.y_trg, WIN_ANI); + + //绘制窗口 + u8g2.setDrawColor(0); u8g2.drawRBox(win.l, (int16_t)win.y, WIN_W, WIN_H, 2); //绘制外框背景 + u8g2.setDrawColor(1); u8g2.drawRFrame(win.l, (int16_t)win.y, WIN_W, WIN_H, 2); //绘制外框描边 + u8g2.drawRFrame(win.l + 5, (int16_t)win.y + 20, WIN_BAR_W, WIN_BAR_H, 1); //绘制进度条外框 + u8g2.drawBox(win.l + 7, (int16_t)win.y + 22, win.bar, WIN_BAR_H - 4); //绘制进度条 + u8g2.setCursor(win.l + 5, (int16_t)win.y + 14); u8g2.print(win.title); //绘制标题 + u8g2.setCursor(win.l + 78, (int16_t)win.y + 14); u8g2.print(*win.value); //绘制当前值 + + //需要在窗口修改参数时立即见效的函数 + if (!strcmp(win.title, "Disp Bri")) u8g2.setContrast(ui.param[DISP_BRI]); + + //反转屏幕内元素颜色,白天模式遮罩 + u8g2.setDrawColor(2); + if (!ui.param[DARK_MODE]) u8g2.drawBox(0, 0, DISP_W, DISP_H); +} + +/************************************* 处理函数 *************************************/ + +/*********************************** 通用处理函数 ***********************************/ + +//列表类页面旋转时判断通用函数 +void list_rotate_switch() +{ + if (!list.loop) + { + switch (btn.id) + { + case BTN_ID_CC: + if (ui.select[ui.layer] == 0) + { + if (ui.param[LIST_LOOP] && ui.init) + { + list.loop = true; + ui.select[ui.layer] = ui.num[ui.index] - 1; + list.y_trg = - (ui.num[ui.index] - 1) * LIST_LINE_H; + break; + } + else break; + } + if (ui.init) + { + ui.select[ui.layer] -= 1; + list.y_trg += LIST_LINE_H; + break; + } + + case BTN_ID_CW: + if (ui.select[ui.layer] == (ui.num[ui.index] - 1)) + { + if (ui.param[LIST_LOOP] && ui.init) + { + list.loop = true; + ui.select[ui.layer] = 0; + list.y_trg = 0; + break; + } + else break; + } + if (ui.init) + { + ui.select[ui.layer] += 1; + list.y_trg -= LIST_LINE_H; + break; + } + break; + } + } +} + +//弹窗通用处理函数 +void window_proc() +{ + window_show(); + if (win.y == WIN_Y_TRG) ui.index = win.index; + if (btn.pressed && win.y == win.y_trg && win.y != WIN_Y_TRG) + { + btn.pressed = false; + switch (btn.id) + { + case BTN_ID_CW: if (*win.value < win.max) *win.value += win.step; eeprom.change = true; break; + case BTN_ID_CC: if (*win.value > win.min) *win.value -= win.step; eeprom.change = true; break; + case BTN_ID_SP: case BTN_ID_LP: win.y_trg = WIN_Y_TRG; break; + } + } +} + +/********************************** 分页面处理函数 **********************************/ + +//睡眠页面处理函数 +void sleep_proc() +{ + while (ui.sleep) + { + //睡眠时循环执行的函数 + + //睡眠时需要扫描旋钮才能退出睡眠 + btn_scan(); + + //当旋钮有动作时 + if (btn.pressed) { btn.pressed = false; switch (btn.id) { + + //睡眠时顺时针旋转执行的函数 + case BTN_ID_CW: + switch (knob.param[KNOB_ROT]) + { + case KNOB_ROT_VOL: Consumer.press(HIDConsumer::VOLUME_UP); Consumer.release(); break; + case KNOB_ROT_BRI: Consumer.press(HIDConsumer::BRIGHTNESS_UP); Consumer.release(); break; + } + break; + + //睡眠时逆时针旋转执行的函数 + case BTN_ID_CC: + switch (knob.param[KNOB_ROT]) + { + case KNOB_ROT_VOL: Consumer.press(HIDConsumer::VOLUME_DOWN); Consumer.release(); break; + case KNOB_ROT_BRI: Consumer.press(HIDConsumer::BRIGHTNESS_DOWN); Consumer.release(); break; + } + break; + + //睡眠时短按执行的函数 + case BTN_ID_SP: Keyboard.press(knob.param[KNOB_COD]); Keyboard.release(knob.param[KNOB_COD]); break; + + //睡眠时长按执行的函数 + case BTN_ID_LP: ui.index = M_MAIN; ui.state = S_LAYER_IN; u8g2.setPowerSave(0); ui.sleep = false; break; + } + } + } +} + +//主菜单处理函数,无选项框列表类模板 +void main_proc() +{ + list_show(main_menu, M_MAIN); + if (btn.pressed) { btn.pressed = false; switch (btn.id) { case BTN_ID_CW: case BTN_ID_CC: list_rotate_switch(); break; case BTN_ID_LP: ui.select[ui.layer] = 0; case BTN_ID_SP: switch (ui.select[ui.layer]) { + + case 0: ui.index = M_SLEEP; ui.state = S_LAYER_OUT; break; + case 1: ui.index = M_EDITOR; ui.state = S_LAYER_IN; break; + case 2: ui.index = M_SETTING; ui.state = S_LAYER_IN; break; + } + } + } +} + +//编辑器菜单处理函数 +void editor_proc() +{ + list_show(editor_menu, M_EDITOR); + if (btn.pressed) { btn.pressed = false; switch (btn.id) { case BTN_ID_CW: case BTN_ID_CC: list_rotate_switch(); break; case BTN_ID_LP: ui.select[ui.layer] = 0; case BTN_ID_SP: switch (ui.select[ui.layer]) { + + case 0: ui.index = M_MAIN; ui.state = S_LAYER_OUT; break; + case 11: ui.index = M_KNOB; ui.state = S_LAYER_IN; break; + } + } + } +} + +//旋钮编辑菜单处理函数 +void knob_proc() +{ + list_show(knob_menu, M_KNOB); + if (btn.pressed) { btn.pressed = false; switch (btn.id) { case BTN_ID_CW: case BTN_ID_CC: list_rotate_switch(); break; case BTN_ID_LP: ui.select[ui.layer] = 0; case BTN_ID_SP: switch (ui.select[ui.layer]) { + + case 0: ui.index = M_EDITOR; ui.state = S_LAYER_OUT; break; + case 1: ui.index = M_KRF; ui.state = S_LAYER_IN; check_box_s_init(&knob.param[KNOB_ROT], &knob.param[KNOB_ROT_P]); break; + case 2: ui.index = M_KPF; ui.state = S_LAYER_IN; check_box_s_init(&knob.param[KNOB_COD], &knob.param[KNOB_COD_P]); break; + } + } + } +} + +//旋钮旋转功能菜单处理函数 +void krf_proc() +{ + list_show(krf_menu, M_KRF); + if (btn.pressed) { btn.pressed = false; switch (btn.id) { case BTN_ID_CW: case BTN_ID_CC: list_rotate_switch(); break; case BTN_ID_LP: ui.select[ui.layer] = 0; case BTN_ID_SP: switch (ui.select[ui.layer]) { + + case 0: ui.index = M_KNOB; ui.state = S_LAYER_OUT; break; + case 1: break; + case 2: check_box_s_select(KNOB_DISABLE, ui.select[ui.layer]); break; + case 3: break; + case 4: check_box_s_select(KNOB_ROT_VOL, ui.select[ui.layer]); break; + case 5: check_box_s_select(KNOB_ROT_BRI, ui.select[ui.layer]); break; + case 6: break; + } + } + } +} + +//旋钮点按功能菜单处理函数 +void kpf_proc() +{ + list_show(kpf_menu, M_KPF); + if (btn.pressed) { btn.pressed = false; switch (btn.id) { case BTN_ID_CW: case BTN_ID_CC: list_rotate_switch(); break; case BTN_ID_LP: ui.select[ui.layer] = 0; case BTN_ID_SP: switch (ui.select[ui.layer]) { + + case 0: ui.index = M_KNOB; ui.state = S_LAYER_OUT; break; + case 1: break; + case 2: check_box_s_select(KNOB_DISABLE, ui.select[ui.layer]); break; + case 3: break; + case 4: check_box_s_select('A', ui.select[ui.layer]); break; + case 5: check_box_s_select('B', ui.select[ui.layer]); break; + case 6: check_box_s_select('C', ui.select[ui.layer]); break; + case 7: check_box_s_select('D', ui.select[ui.layer]); break; + case 8: check_box_s_select('E', ui.select[ui.layer]); break; + case 9: check_box_s_select('F', ui.select[ui.layer]); break; + case 10: check_box_s_select('G', ui.select[ui.layer]); break; + case 11: check_box_s_select('H', ui.select[ui.layer]); break; + case 12: check_box_s_select('I', ui.select[ui.layer]); break; + case 13: check_box_s_select('J', ui.select[ui.layer]); break; + case 14: check_box_s_select('K', ui.select[ui.layer]); break; + case 15: check_box_s_select('L', ui.select[ui.layer]); break; + case 16: check_box_s_select('M', ui.select[ui.layer]); break; + case 17: check_box_s_select('N', ui.select[ui.layer]); break; + case 18: check_box_s_select('O', ui.select[ui.layer]); break; + case 19: check_box_s_select('P', ui.select[ui.layer]); break; + case 20: check_box_s_select('Q', ui.select[ui.layer]); break; + case 21: check_box_s_select('R', ui.select[ui.layer]); break; + case 22: check_box_s_select('S', ui.select[ui.layer]); break; + case 23: check_box_s_select('T', ui.select[ui.layer]); break; + case 24: check_box_s_select('U', ui.select[ui.layer]); break; + case 25: check_box_s_select('V', ui.select[ui.layer]); break; + case 26: check_box_s_select('W', ui.select[ui.layer]); break; + case 27: check_box_s_select('X', ui.select[ui.layer]); break; + case 28: check_box_s_select('Y', ui.select[ui.layer]); break; + case 29: check_box_s_select('Z', ui.select[ui.layer]); break; + case 30: break; + case 31: check_box_s_select('0', ui.select[ui.layer]); break; + case 32: check_box_s_select('1', ui.select[ui.layer]); break; + case 33: check_box_s_select('2', ui.select[ui.layer]); break; + case 34: check_box_s_select('3', ui.select[ui.layer]); break; + case 35: check_box_s_select('4', ui.select[ui.layer]); break; + case 36: check_box_s_select('5', ui.select[ui.layer]); break; + case 37: check_box_s_select('6', ui.select[ui.layer]); break; + case 38: check_box_s_select('7', ui.select[ui.layer]); break; + case 39: check_box_s_select('8', ui.select[ui.layer]); break; + case 40: check_box_s_select('9', ui.select[ui.layer]); break; + case 41: break; + case 42: check_box_s_select( KEY_ESC, ui.select[ui.layer]); break; + case 43: check_box_s_select( KEY_F1, ui.select[ui.layer]); break; + case 44: check_box_s_select( KEY_F2, ui.select[ui.layer]); break; + case 45: check_box_s_select( KEY_F3, ui.select[ui.layer]); break; + case 46: check_box_s_select( KEY_F4, ui.select[ui.layer]); break; + case 47: check_box_s_select( KEY_F5, ui.select[ui.layer]); break; + case 48: check_box_s_select( KEY_F6, ui.select[ui.layer]); break; + case 49: check_box_s_select( KEY_F7, ui.select[ui.layer]); break; + case 50: check_box_s_select( KEY_F8, ui.select[ui.layer]); break; + case 51: check_box_s_select( KEY_F9, ui.select[ui.layer]); break; + case 52: check_box_s_select( KEY_F10, ui.select[ui.layer]); break; + case 53: check_box_s_select( KEY_F11, ui.select[ui.layer]); break; + case 54: check_box_s_select( KEY_F12, ui.select[ui.layer]); break; + case 55: break; + case 56: check_box_s_select( KEY_LEFT_CTRL, ui.select[ui.layer]); break; + case 57: check_box_s_select( KEY_LEFT_SHIFT, ui.select[ui.layer]); break; + case 58: check_box_s_select( KEY_LEFT_ALT, ui.select[ui.layer]); break; + case 59: check_box_s_select( KEY_LEFT_GUI, ui.select[ui.layer]); break; + case 60: check_box_s_select( KEY_RIGHT_CTRL, ui.select[ui.layer]); break; + case 61: check_box_s_select( KEY_RIGHT_SHIFT, ui.select[ui.layer]); break; + case 62: check_box_s_select( KEY_RIGHT_ALT, ui.select[ui.layer]); break; + case 63: check_box_s_select( KEY_RIGHT_GUI, ui.select[ui.layer]); break; + case 64: break; + case 65: check_box_s_select( KEY_CAPS_LOCK, ui.select[ui.layer]); break; + case 66: check_box_s_select( KEY_BACKSPACE, ui.select[ui.layer]); break; + case 67: check_box_s_select( KEY_RETURN, ui.select[ui.layer]); break; + case 68: check_box_s_select( KEY_INSERT, ui.select[ui.layer]); break; + case 69: check_box_s_select( KEY_DELETE, ui.select[ui.layer]); break; + case 70: check_box_s_select( KEY_TAB, ui.select[ui.layer]); break; + case 71: break; + case 72: check_box_s_select( KEY_HOME, ui.select[ui.layer]); break; + case 73: check_box_s_select( KEY_END, ui.select[ui.layer]); break; + case 74: check_box_s_select( KEY_PAGE_UP, ui.select[ui.layer]); break; + case 75: check_box_s_select( KEY_PAGE_DOWN, ui.select[ui.layer]); break; + case 76: break; + case 77: check_box_s_select( KEY_UP_ARROW, ui.select[ui.layer]); break; + case 78: check_box_s_select( KEY_DOWN_ARROW, ui.select[ui.layer]); break; + case 79: check_box_s_select( KEY_LEFT_ARROW, ui.select[ui.layer]); break; + case 80: check_box_s_select( KEY_RIGHT_ARROW, ui.select[ui.layer]); break; + case 81: break; + } + } + } +} + +//设置菜单处理函数,多选框列表类模板,弹窗模板 +void setting_proc() +{ + list_show(setting_menu, M_SETTING); + if (btn.pressed) { btn.pressed = false; switch (btn.id) { case BTN_ID_CW: case BTN_ID_CC: list_rotate_switch(); break; case BTN_ID_LP: ui.select[ui.layer] = 0; case BTN_ID_SP: switch (ui.select[ui.layer]) { + + //返回更浅层级,长按被当作选择这一项,也是执行这一行 + case 0: ui.index = M_MAIN; ui.state = S_LAYER_OUT; break; + + //弹出窗口,参数初始化:标题,参数名,参数值,最大值,最小值,步长,背景列表名,背景列表标签 + case 1: window_value_init("Disp Bri", DISP_BRI, &ui.param[DISP_BRI], 255, 0, 5, setting_menu, M_SETTING); break; + case 2: window_value_init("List Cur", LIST_CUR, &ui.param[LIST_CUR], 10, 0, 1, setting_menu, M_SETTING); break; + case 3: window_value_init("List Ani", LIST_ANI, &ui.param[LIST_ANI], 100, 10, 1, setting_menu, M_SETTING); break; + case 4: window_value_init("Win Ani", WIN_ANI, &ui.param[WIN_ANI], 100, 10, 1, setting_menu, M_SETTING); break; + case 5: window_value_init("Fade Ani", FADE_ANI, &ui.param[FADE_ANI], 255, 0, 1, setting_menu, M_SETTING); break; + case 6: window_value_init("Btn SPT", BTN_SPT, &ui.param[BTN_SPT], 255, 0, 1, setting_menu, M_SETTING); break; + case 7: window_value_init("Btn LPT", BTN_LPT, &ui.param[BTN_LPT], 255, 0, 1, setting_menu, M_SETTING); break; + + //多选框 + case 8: check_box_m_select( LIST_UFD ); break; + case 9: check_box_m_select( LIST_LOOP ); break; + case 10: check_box_m_select( WIN_BOK ); break; + case 11: check_box_m_select( KNOB_DIR ); break; + case 12: check_box_m_select( DARK_MODE ); break; + + //关于本机 + case 13: ui.index = M_ABOUT; ui.state = S_LAYER_IN; break; + } + } + } +} + +//关于本机页 +void about_proc() +{ + list_show(about_menu, M_ABOUT); + if (btn.pressed) { btn.pressed = false; switch (btn.id) { case BTN_ID_CW: case BTN_ID_CC: list_rotate_switch(); break; case BTN_ID_LP: ui.select[ui.layer] = 0; case BTN_ID_SP: switch (ui.select[ui.layer]) { + + case 0: ui.index = M_SETTING; ui.state = S_LAYER_OUT; break; + } + } + } +} + +//总的UI进程 +void ui_proc() +{ + u8g2.sendBuffer(); + switch (ui.state) + { + case S_FADE: fade(); break; //转场动画 + case S_WINDOW: window_param_init(); break; //弹窗初始化 + case S_LAYER_IN: layer_init_in(); break; //层级初始化 + case S_LAYER_OUT: layer_init_out(); break; //层级初始化 + + case S_NONE: u8g2.clearBuffer(); switch (ui.index) //直接选择页面 + { + case M_WINDOW: window_proc(); break; + case M_SLEEP: sleep_proc(); break; + case M_MAIN: main_proc(); break; + case M_EDITOR: editor_proc(); break; + case M_KNOB: knob_proc(); break; + case M_KRF: krf_proc(); break; + case M_KPF: kpf_proc(); break; + case M_SETTING: setting_proc(); break; + case M_ABOUT: about_proc(); break; + } + } +} + +//OLED初始化函数 +void oled_init() +{ + u8g2.setBusClock(20000000); //硬件IIC接口使用,黑屏降低数值 + //u8g2.setBusClock(1000000); //硬件IIC接口使用,黑屏降低数值 + u8g2.begin(); + u8g2.setContrast(ui.param[DISP_BRI]); + buf_ptr = u8g2.getBufferPtr(); + buf_len = 8 * u8g2.getBufferTileHeight() * u8g2.getBufferTileWidth(); +} + +void setup() +{ + eeprom_init(); + ui_init(); + oled_init(); + btn_init(); + //hid_init(); +} + +void loop() +{ + btn_scan(); + ui_proc(); +} + +