simplegui/GUI/src/SGUI_List.c

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/*************************************************************************/
/** Copyright. **/
/** FileName: SGUI_List.c **/
/** Author: XuYulin **/
/** Description: Draw list interface. **/
/*************************************************************************/
//=======================================================================//
//= Include files. =//
//=======================================================================//
#include "SGUI_List.h"
//=======================================================================//
//= User Macro definition. =//
//=======================================================================//
// User settings
#define LIST_SCROLLBAR_WIDTH (5)
// Automatic calculation
#define LIST_EDGE_SIZE 1
#define LIST_TITLE_HEIGHT(FONT) ((FONT)->iHeight+2)
//=======================================================================//
//= Static function declaration. =//
//=======================================================================//
//=======================================================================//
//= Function define. =//
//=======================================================================//
/*************************************************************************/
/** Function Name: SGUI_List_InitializeListData **/
/** Purpose: Initialize a list control data. **/
/** Params: **/
/** @ pstObj[in]: Pointer of list data will be initialized. **/
/** @ pstFontRes[in]: Font resource object pointer. **/
/** Return: None. **/
/** Notice: None. **/
/*************************************************************************/
void SGUI_List_Initialize(SGUI_LIST_STRUCT* pstObj, const SGUI_FONT_RES* pstFontRes)
{
/*----------------------------------*/
/* Process */
/*----------------------------------*/
if((NULL != pstObj) && (NULL != pstFontRes))
{
// Initialize member object pointer.
pstObj->pstFontRes = pstFontRes;
pstObj->stItems.pstItems = NULL;
pstObj->stItems.stLayout.iPosX = pstObj->stLayout.iPosX+2;
pstObj->stItems.stLayout.iWidth = pstObj->stLayout.iWidth-4-LIST_SCROLLBAR_WIDTH;
if(NULL == pstObj->szTitle)
{
pstObj->stItems.stLayout.iPosY = pstObj->stLayout.iPosY+2;
pstObj->stItems.stLayout.iHeight = pstObj->stLayout.iHeight-4;
}
else
{
pstObj->stItems.stLayout.iPosY = pstObj->stLayout.iPosY+LIST_TITLE_HEIGHT(pstObj->pstFontRes)+2;
pstObj->stItems.stLayout.iHeight = pstObj->stLayout.iHeight-LIST_TITLE_HEIGHT(pstObj->pstFontRes)-3;
}
SGUI_ItemsBase_Initialize(&(pstObj->stItems), pstObj->pstFontRes);
}
}
/*************************************************************************/
/** Function Name: SGUI_List_BindItemsData **/
/** Purpose: Bind list item data to object. **/
/** Params: **/
/** @ pstObj[in]: Pointer of list object. **/
/** @ pstItemsData[in]: List items data array. **/
/** @ iItemsCount[in]: Number of list item data. **/
/** Return: None. **/
/** Notice: None. **/
/*************************************************************************/
void SGUI_List_BindItemsData(SGUI_LIST_STRUCT* pstObj, SGUI_ITEMS_ITEM* pstItemsData, SGUI_INT iItemsCount)
{
/*----------------------------------*/
/* Process */
/*----------------------------------*/
if((NULL != pstObj) && (NULL != pstItemsData) && (iItemsCount > 0))
{
SGUI_ItemsBase_BindItemsData(&(pstObj->stItems), pstItemsData, iItemsCount);
// Initialize scroll bar.
pstObj->stScrollBar.eDirection = SGUI_SCROLLBAR_VERTICAL;
pstObj->stScrollBar.iPosX = pstObj->stItems.stLayout.iPosX+pstObj->stItems.stLayout.iWidth+1;
pstObj->stScrollBar.iPosY = pstObj->stItems.stLayout.iPosY;
pstObj->stScrollBar.iWidth = LIST_SCROLLBAR_WIDTH;
pstObj->stScrollBar.iHeight = pstObj->stItems.stLayout.iHeight;
pstObj->stScrollBar.sMaxIndex = (pstObj->stItems.iCount > pstObj->stItems.iVisibleItems)?(pstObj->stItems.iCount - pstObj->stItems.iVisibleItems):0;
}
}
/*************************************************************************/
/** Function Name: SGUI_List_Repaint **/
/** Purpose: Refresh list display. **/
/** Params: **/
/** @ pstDeviceIF[in]: Device driver object pointer. **/
/** @ pstObj[in]: Pointer of list data will be refreshed. **/
/** Return: None. **/
/** Notice: This function will refresh all list display on **/
/** screen, include edge, items, title and scrollbar. **/
/*************************************************************************/
void SGUI_List_Repaint(SGUI_SCR_DEV* pstDeviceIF, SGUI_LIST_STRUCT* pstObj)
{
/*----------------------------------*/
/* Variable Declaration */
/*----------------------------------*/
SGUI_RECT_AREA stTitleTextDisplayArea;
SGUI_POINT stInnerPos;
/*----------------------------------*/
/* Process */
/*----------------------------------*/
if(NULL != pstObj)
{
// Clear list item display area.
SGUI_Basic_DrawRectangle(pstDeviceIF, pstObj->stLayout.iPosX, pstObj->stLayout.iPosY, pstObj->stLayout.iWidth, pstObj->stLayout.iHeight, SGUI_COLOR_FRGCLR, SGUI_COLOR_BKGCLR);
// Paint title.
if(NULL != pstObj->szTitle)
{
stTitleTextDisplayArea.iPosX = pstObj->stLayout.iPosX+2;
stTitleTextDisplayArea.iPosY = pstObj->stLayout.iPosY+2;
stTitleTextDisplayArea.iWidth = pstObj->stLayout.iWidth-4;
stTitleTextDisplayArea.iHeight = pstObj->pstFontRes->iHeight;
stInnerPos.iPosX = 0;
stInnerPos.iPosY = 0;
SGUI_Text_DrawText(pstDeviceIF, pstObj->szTitle, pstObj->pstFontRes, &stTitleTextDisplayArea, &stInnerPos, SGUI_DRAW_NORMAL);
SGUI_Basic_DrawLine(pstDeviceIF, pstObj->stLayout.iPosX, pstObj->stLayout.iPosY+pstObj->pstFontRes->iHeight+3, pstObj->stLayout.iPosX+pstObj->stLayout.iWidth-1, pstObj->stLayout.iPosY+pstObj->pstFontRes->iHeight+3, SGUI_COLOR_FRGCLR);
}
// Paint items.
SGUI_ItemsBase_Repaint(pstDeviceIF, &(pstObj->stItems));
// Paint scroll bar.
pstObj->stScrollBar.sIndex = pstObj->stItems.iPageStartIndex;
SGUI_ScrollBar_Repaint(pstDeviceIF, &(pstObj->stScrollBar));
}
}