simplegui/GUI/src/SGUI_Menu.c

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/*************************************************************************/
/** Copyright. **/
/** FileName: SGUI_Menu.c **/
/** Author: Polarix **/
/** Description: Menu component interface. **/
/*************************************************************************/
//=======================================================================//
//= Include files. =//
//=======================================================================//
#include "SGUI_Menu.h"
//=======================================================================//
//= User Macro definition. =//
//=======================================================================//
#define SGUI_MENU_ICON_DECLARE(NAME) extern const SGUI_BMP_RES NAME
#define SGUI_MENU_ICON_DEFINE(NAME, W, H, ...) const SGUI_BYTE NAME##DATA[] = {__VA_ARGS__};\
const SGUI_BMP_RES NAME = {W, H, NAME##DATA}
//=======================================================================//
//= Static variable define. =//
//=======================================================================//
static SGUI_MENU_ICON_DEFINE(SGUI_MENU_ICON_MOVEUP, 5, 3,
0x04,0x06,0x07,0x06,0x04);
static SGUI_MENU_ICON_DEFINE(SGUI_MENU_ICON_MOVEDOWN, 5, 3,
0x01,0x03,0x07,0x03,0x01);
//=======================================================================//
//= Function define. =//
//=======================================================================//
/*************************************************************************/
/** Function Name: SGUI_Menu_Initialize **/
/** Purpose: Initialize a menu structure data. **/
/** Params: **/
/** @ pstObj[in]: Pointer of menu data will be initialized. **/
/** @ pstFontRes[in]: Font resource object pointer. **/
/** Return: None. **/
/** Notice: None. **/
/*************************************************************************/
void SGUI_Menu_Initialize(SGUI_MENU_STRUCT* pstObj, const SGUI_FONT_RES* pstFontRes)
{
/*----------------------------------*/
/* Process */
/*----------------------------------*/
if((NULL != pstObj) && (NULL != pstFontRes))
{
// Initialize member object pointer.
pstObj->pstFontRes = pstFontRes;
pstObj->stItems.pstItems = NULL;
pstObj->stItems.stLayout.iPosX = pstObj->stLayout.iPosX+1;
pstObj->stItems.stLayout.iPosY = pstObj->stLayout.iPosY+4;
pstObj->stItems.stLayout.iWidth = pstObj->stLayout.iWidth-2;
pstObj->stItems.stLayout.iHeight = pstObj->stLayout.iHeight-2-6;
SGUI_ItemsBase_Initialize(&(pstObj->stItems), pstObj->pstFontRes);
}
}
/*************************************************************************/
/** Function Name: SGUI_Menu_BindItemsData **/
/** Purpose: Bind list item data to object. **/
/** Params: **/
/** @ pstObj[in]: Pointer of list object. **/
/** @ pstItemsData[in]: List items data array. **/
/** @ iItemsCount[in]: Number of list item data. **/
/** Return: None. **/
/** Notice: None. **/
/*************************************************************************/
void SGUI_Menu_BindItemsData(SGUI_MENU_STRUCT* pstObj, SGUI_ITEMS_ITEM* pstItemsData, SGUI_INT iItemsCount)
{
/*----------------------------------*/
/* Process */
/*----------------------------------*/
if((NULL != pstObj) && (NULL != pstItemsData) && (iItemsCount > 0))
{
SGUI_ItemsBase_BindItemsData(&(pstObj->stItems), pstItemsData, iItemsCount);
}
}
/*************************************************************************/
/** Function Name: SGUI_Menu_Repaint **/
/** Purpose: Refresh list display. **/
/** Params: **/
/** @ pstDeviceIF[in]: Device driver object pointer. **/
/** @ pstObj[in]: Pointer of menu structure will be refreshed. **/
/** Return: None. **/
/** Notice: This function will refresh all list display on **/
/** screen, include edge, items, title and scrollbar. **/
/*************************************************************************/
void SGUI_Menu_Repaint(SGUI_SCR_DEV* pstDeviceIF, SGUI_MENU_STRUCT* pstObj)
{
/*----------------------------------*/
/* Variable Declaration */
/*----------------------------------*/
SGUI_RECT_AREA stIconArea;
SGUI_POINT stIconInnerPos;
/*----------------------------------*/
/* Initialize */
/*----------------------------------*/
stIconInnerPos.iPosX = 0;
stIconInnerPos.iPosY = 0;
/*----------------------------------*/
/* Process */
/*----------------------------------*/
if(NULL != pstObj)
{
/* Clear list item display area. */
SGUI_Basic_DrawRectangle(pstDeviceIF, pstObj->stLayout.iPosX, pstObj->stLayout.iPosY, pstObj->stLayout.iWidth, pstObj->stLayout.iHeight, SGUI_COLOR_FRGCLR, SGUI_COLOR_BKGCLR);
// Paint items.
SGUI_ItemsBase_FitLayout(&(pstObj->stItems));
SGUI_ItemsBase_Repaint(pstDeviceIF, &(pstObj->stItems));
/* Paint arrow icon. */
stIconArea.iPosX = pstObj->stLayout.iPosX+1;
stIconArea.iWidth = 5;
stIconArea.iHeight = 3;
if(pstObj->stItems.iPageStartIndex != 0)
{
stIconArea.iPosY = pstObj->stLayout.iPosY+1;
SGUI_Basic_DrawBitMap(pstDeviceIF, &stIconArea, &stIconInnerPos, &SGUI_MENU_ICON_MOVEUP, SGUI_DRAW_NORMAL);
}
if(pstObj->stItems.iPageEndIndex != (pstObj->stItems.iCount-1))
{
stIconArea.iPosY = RECT_Y_END(pstObj->stItems.stLayout, pstObj->stItems.stLayout)+1;
SGUI_Basic_DrawBitMap(pstDeviceIF, &stIconArea, &stIconInnerPos, &SGUI_MENU_ICON_MOVEDOWN, SGUI_DRAW_NORMAL);
}
}
}