simplegui/GUI/src/GUI_ScrollBar.c

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/*************************************************************************/
/** Copyright. **/
/** FileName: GUI_ScrollBar.c **/
/** Author: XuYulin **/
/** Version: 1.0.0.0 **/
/** Description: Create and display a scrollbar on screen. **/
/*************************************************************************/
//=======================================================================//
//= Include files. =//
//=======================================================================//
#include "GUI_Basic.h"
#include "GUI_ScrollBar.h"
//=======================================================================//
//= Function implementation. =//
//=======================================================================//
/*************************************************************************/
/** Function Name: GUI_ScrollBar_UpdateScrollBar **/
/** Purpose: Display or update a scroll bar. **/
/** Resources: Scroll bar data structure. **/
/** Params: **/
/** @pstScrollBar[in]: Scroll bar data pointer. **/
/** Return: None. **/
/** Notice: None. **/
/*************************************************************************/
void GUI_ScrollBar_RefreshScrollBar(GUI_SCROLLBAR_STRUCT* pstScrollBar)
{
/*----------------------------------*/
/* Variable Declaration */
/*----------------------------------*/
uint16_t uiScrollBlockPos;
uint16_t uiScrollBlockSize;
/*----------------------------------*/
/* Initialize */
/*----------------------------------*/
if(GUI_SCROLLBAR_VERTICAL == pstScrollBar->Parameter.eDirection)
{
uiScrollBlockSize = pstScrollBar->Parameter.Width-2;
}
else
{
uiScrollBlockSize = pstScrollBar->Parameter.Height-2;
}
/*----------------------------------*/
/* Process */
/*----------------------------------*/
if(((pstScrollBar->Parameter.Height > 2) && (pstScrollBar->Parameter.Width > 2)) && (pstScrollBar->Parameter.Height != pstScrollBar->Parameter.Width))
{
// Check new value must be less then max value.
if(pstScrollBar->Data.Index > pstScrollBar->Parameter.MaxIndex)
{
pstScrollBar->Data.Index = pstScrollBar->Parameter.MaxIndex;
}
if(GUI_SCROLLBAR_VERTICAL == pstScrollBar->Parameter.eDirection)
{
// Draw scroll bar edge.
GUI_Basic_DrawRectangle(pstScrollBar->Parameter.PosX, pstScrollBar->Parameter.PosY,
pstScrollBar->Parameter.Width, pstScrollBar->Parameter.Height,
GUI_COLOR_FRGCLR, GUI_COLOR_BKGCLR);
// Value lower limit is 0, scroll blocks must be greater then 0.
if(pstScrollBar->Parameter.MaxIndex > 0)
{
uiScrollBlockPos = pstScrollBar->Parameter.PosY+1+((pstScrollBar->Parameter.Height-uiScrollBlockSize-2)*pstScrollBar->Data.Index/pstScrollBar->Parameter.MaxIndex);
// Redraw process block
GUI_Basic_DrawRectangle(pstScrollBar->Parameter.PosX+1, uiScrollBlockPos,
uiScrollBlockSize, uiScrollBlockSize, GUI_COLOR_FRGCLR, GUI_COLOR_FRGCLR);
}
else
{
GUI_Basic_DrawRectangle(pstScrollBar->Parameter.PosX+1, pstScrollBar->Parameter.PosY+1,
uiScrollBlockSize, uiScrollBlockSize, GUI_COLOR_FRGCLR, GUI_COLOR_FRGCLR);
}
}
else // Horizontal
{
// Draw scroll bar edge.
GUI_Basic_DrawRectangle(pstScrollBar->Parameter.PosX, pstScrollBar->Parameter.PosY,
pstScrollBar->Parameter.Width, pstScrollBar->Parameter.Height,
GUI_COLOR_FRGCLR, GUI_COLOR_BKGCLR);
// Value lower limit is 0, scroll blocks must be greater then 0.
if(pstScrollBar->Parameter.MaxIndex > 0)
{
uiScrollBlockPos = pstScrollBar->Parameter.PosX+1+((pstScrollBar->Parameter.Width-uiScrollBlockSize-2)*pstScrollBar->Data.Index/pstScrollBar->Parameter.MaxIndex);
// Redraw process block
GUI_Basic_DrawRectangle(uiScrollBlockPos, pstScrollBar->Parameter.PosY+1,
uiScrollBlockSize, uiScrollBlockSize, GUI_COLOR_FRGCLR, GUI_COLOR_FRGCLR);
}
else
{
GUI_Basic_DrawRectangle(pstScrollBar->Parameter.PosX+1, pstScrollBar->Parameter.PosY+1,
uiScrollBlockSize, uiScrollBlockSize, GUI_COLOR_FRGCLR, GUI_COLOR_FRGCLR);
}
}
}
}