#include "simulator.h" #include "console_log.h" simulator::simulator(void) : m_key_event_queue() , m_random_data(500) , m_window(128, 64, m_key_event_queue) { DBG_LOG("Simulator object created."); } simulator::~simulator(void) { deinit(); DBG_LOG("Simulator object destroyed."); } void simulator::init(void) { do { // Initialize SDL2 engine. if(0 != ::SDL_Init(SDL_INIT_VIDEO | SDL_INIT_TIMER)) { ERR_LOG("SDL init failed: %s\n", SDL_GetError()); break; } ERR_LOG("Initialize windows."); if(false == m_window.init()) { ERR_LOG("Initialize main window failed: %s\n", SDL_GetError()); break; } m_random_data.set_range(1, 100); m_random_data.start(); } while(false); } void simulator::deinit(void) { m_random_data.stop(); m_window.deinit(); ::SDL_Quit(); } bool simulator::prolog(void) { m_window.prolog(); return false; } simulator_window& simulator::window(int32_t window_id) { return m_window; } simulator_random_data& simulator::random(void) { return m_random_data; }