simplegui/GUI/src/GUI_Basic.c

625 lines
21 KiB
C

/*************************************************************************/
/** Copyright. **/
/** FileName: GUI_Font.c **/
/** Author: XuYulin **/
/** Version: 1.0.0.0 **/
/** Description: XML operations. **/
/** History: **/
/** XuyYulin 2017/2/24 2.0.0.0 New create. **/
/** XuYulin 2017/2/24 1.0 build this moudle **/
/*************************************************************************/
//=======================================================================//
//= Include files. =//
//=======================================================================//
#include "GUI_Basic.h"
//=======================================================================//
//= Static variable declaration. =//
//=======================================================================//
const uint8_t BASIC_FONT_H6[] = {
0x1F, 0x11, 0x1F, 0x00, //0
0x00, 0x1F, 0x00, 0x00, //1
0x1D, 0x15, 0x17, 0x00, //2
0x15, 0x15, 0x1F, 0x00, //3
0x07, 0x04, 0x1F, 0x00, //4
0x17, 0x15, 0x1D, 0x00, //5
0x1F, 0x15, 0x1D, 0x00, //6
0x19, 0x05, 0x03, 0x00, //7
0x1F, 0x15, 0x1F, 0x00, //8
0x17, 0x15, 0x1F, 0x00, //9
0x00, 0x10, 0x00, 0x00, //.
0x04, 0x0E, 0x04, 0x00, //+
0x04, 0x04, 0x04, 0x00, //-
0x0A, 0x04, 0x0A, 0x00, //**
0x18, 0x04, 0x03, 0x00, ///
0x00, 0x0E, 0x11, 0x00, //(
0x11, 0x0E, 0x00, 0x00, //)
0x00, 0x00, 0x00, 0x00, //space
};
/* Basic character font data */
const uint8_t BASIC_FONT_H8[] = {
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // space index 0
0x00, 0x00, 0x5F, 0x00, 0x00, 0x00, // !
0x00, 0x07, 0x00, 0x07, 0x00, 0x00, // "
0x14, 0x7F, 0x14, 0x7F, 0x14, 0x00, // #
0x24, 0x2A, 0x7F, 0x2A, 0x12, 0x00, // $
0x23, 0x13, 0x08, 0x64, 0x62, 0x00, // %
0x36, 0x49, 0x55, 0x22, 0x50, 0x00, // &
0x00, 0x05, 0x03, 0x00, 0x00, 0x00, // '
0x00, 0x1C, 0x22, 0x41, 0x00, 0x00, // (
0x00, 0x41, 0x22, 0x1C, 0x00, 0x00, // )
0x08, 0x2A, 0x1C, 0x2A, 0x08, 0x00, // *
0x08, 0x08, 0x3E, 0x08, 0x08, 0x00, // +
0x00, 0x50, 0x30, 0x00, 0x00, 0x00, // ,
0x08, 0x08, 0x08, 0x08, 0x08, 0x00, // -
0x00, 0x30, 0x30, 0x00, 0x00, 0x00, // .
0x20, 0x10, 0x08, 0x04, 0x02, 0x00, // /
0x3E, 0x51, 0x49, 0x45, 0x3E, 0x00, // 0
0x00, 0x42, 0x7F, 0x40, 0x00, 0x00, // 1
0x42, 0x61, 0x51, 0x49, 0x46, 0x00, // 2
0x21, 0x41, 0x45, 0x4B, 0x31, 0x00, // 3
0x18, 0x14, 0x12, 0x7F, 0x10, 0x00, // 4
0x27, 0x45, 0x45, 0x45, 0x39, 0x00, // 5
0x3C, 0x4A, 0x49, 0x49, 0x30, 0x00, // 6
0x01, 0x71, 0x09, 0x05, 0x03, 0x00, // 7
0x36, 0x49, 0x49, 0x49, 0x36, 0x00, // 8
0x06, 0x49, 0x49, 0x29, 0x1E, 0x00, // 9
0x00, 0x36, 0x36, 0x00, 0x00, 0x00, // :
0x00, 0x56, 0x36, 0x00, 0x00, 0x00, // ;
0x00, 0x08, 0x14, 0x22, 0x41, 0x00, // <
0x14, 0x14, 0x14, 0x14, 0x14, 0x00, // =
0x41, 0x22, 0x14, 0x08, 0x00, 0x00, // >
0x02, 0x01, 0x51, 0x09, 0x06, 0x00, // ?
0x32, 0x49, 0x79, 0x41, 0x3E, 0x00, // @
0x7E, 0x11, 0x11, 0x11, 0x7E, 0x00, // A
0x7F, 0x49, 0x49, 0x49, 0x36, 0x00, // B
0x3E, 0x41, 0x41, 0x41, 0x22, 0x00, // C
0x7F, 0x41, 0x41, 0x22, 0x1C, 0x00, // D
0x7F, 0x49, 0x49, 0x49, 0x41, 0x00, // E
0x7F, 0x09, 0x09, 0x01, 0x01, 0x00, // F
0x3E, 0x41, 0x41, 0x51, 0x32, 0x00, // G
0x7F, 0x08, 0x08, 0x08, 0x7F, 0x00, // H
0x00, 0x41, 0x7F, 0x41, 0x00, 0x00, // I
0x20, 0x40, 0x41, 0x3F, 0x01, 0x00, // J
0x7F, 0x08, 0x14, 0x22, 0x41, 0x00, // K
0x7F, 0x40, 0x40, 0x40, 0x40, 0x00, // L
0x7F, 0x02, 0x04, 0x02, 0x7F, 0x00, // M
0x7F, 0x04, 0x08, 0x10, 0x7F, 0x00, // N
0x3E, 0x41, 0x41, 0x41, 0x3E, 0x00, // O
0x7F, 0x09, 0x09, 0x09, 0x06, 0x00, // P
0x3E, 0x41, 0x51, 0x21, 0x5E, 0x00, // Q
0x7F, 0x09, 0x19, 0x29, 0x46, 0x00, // R
0x46, 0x49, 0x49, 0x49, 0x31, 0x00, // S
0x01, 0x01, 0x7F, 0x01, 0x01, 0x00, // T
0x3F, 0x40, 0x40, 0x40, 0x3F, 0x00, // U
0x1F, 0x20, 0x40, 0x20, 0x1F, 0x00, // V
0x7F, 0x20, 0x18, 0x20, 0x7F, 0x00, // W
0x63, 0x14, 0x08, 0x14, 0x63, 0x00, // X
0x03, 0x04, 0x78, 0x04, 0x03, 0x00, // Y
0x61, 0x51, 0x49, 0x45, 0x43, 0x00, // Z
0x00, 0x00, 0x7F, 0x41, 0x41, 0x00, // [
0x02, 0x04, 0x08, 0x10, 0x20, 0x00, // "\"
0x41, 0x41, 0x7F, 0x00, 0x00, 0x00, // ]
0x04, 0x02, 0x01, 0x02, 0x04, 0x00, // ^
0x40, 0x40, 0x40, 0x40, 0x40, 0x00, // _
0x00, 0x01, 0x02, 0x04, 0x00, 0x00, // `
0x20, 0x54, 0x54, 0x54, 0x78, 0x00, // a
0x7F, 0x48, 0x44, 0x44, 0x38, 0x00, // b
0x38, 0x44, 0x44, 0x44, 0x20, 0x00, // c
0x38, 0x44, 0x44, 0x48, 0x7F, 0x00, // d
0x38, 0x54, 0x54, 0x54, 0x18, 0x00, // e
0x08, 0x7E, 0x09, 0x01, 0x02, 0x00, // f
0x08, 0x14, 0x54, 0x54, 0x3C, 0x00, // g
0x7F, 0x08, 0x04, 0x04, 0x78, 0x00, // h
0x00, 0x44, 0x7D, 0x40, 0x00, 0x00, // i
0x20, 0x40, 0x44, 0x3D, 0x00, 0x00, // j
0x00, 0x7F, 0x10, 0x28, 0x44, 0x00, // k
0x00, 0x41, 0x7F, 0x40, 0x00, 0x00, // l
0x7C, 0x04, 0x18, 0x04, 0x78, 0x00, // m
0x7C, 0x08, 0x04, 0x04, 0x78, 0x00, // n
0x38, 0x44, 0x44, 0x44, 0x38, 0x00, // o
0x7C, 0x14, 0x14, 0x14, 0x08, 0x00, // p
0x08, 0x14, 0x14, 0x18, 0x7C, 0x00, // q
0x7C, 0x08, 0x04, 0x04, 0x08, 0x00, // r
0x48, 0x54, 0x54, 0x54, 0x20, 0x00, // s
0x04, 0x3F, 0x44, 0x40, 0x20, 0x00, // t
0x3C, 0x40, 0x40, 0x20, 0x7C, 0x00, // u
0x1C, 0x20, 0x40, 0x20, 0x1C, 0x00, // v
0x3C, 0x40, 0x30, 0x40, 0x3C, 0x00, // w
0x44, 0x28, 0x10, 0x28, 0x44, 0x00, // x
0x0C, 0x50, 0x50, 0x50, 0x3C, 0x00, // y
0x44, 0x64, 0x54, 0x4C, 0x44, 0x00, // z
0x00, 0x08, 0x36, 0x41, 0x00, 0x00, // {
0x00, 0x00, 0x7F, 0x00, 0x00, 0x00, // |
0x00, 0x41, 0x36, 0x08, 0x00, 0x00, // }
0x00, 0x01, 0x02, 0x00, 0x00, 0x00 // ` index 94
};
//=======================================================================//
//= Function implementation. =//
//=======================================================================//
/*****************************************************************************/
/** Function Name: GUI_DrawPoint **/
/** Purpose: Set a pixel color or draw a point. **/
/** Resources: None. **/
/** Params: **/
/** @uiPosX: X location of point by pixels. **/
/** @uiPosY: Y location of point by pixels. **/
/** @uiColor: Point color, GUI_COLOR_BKGCLR means clear pix, **/
/** GUI_COLOR_FRGCLR means set pix. **/
/** Return: None. **/
/*****************************************************************************/
void GUI_Basic_DrawPoint(uint8_t uiPosX, uint8_t uiPosY, GUI_COLOR eColor)
{
if((uiPosX < LCD_SIZE_WIDTH) && (uiPosY < LCD_SIZE_HEIGHT))
{
if(GUI_COLOR_FRGCLR == eColor)
{
#ifdef __SIMULATOR__
VTIF_SetPoint(uiPosX, uiPosY, 1);
#else
// Call draw pix interface here.
#endif
}
else if(GUI_COLOR_BKGCLR == eColor)
{
#ifdef __SIMULATOR__
VTIF_SetPoint(uiPosX, uiPosY, 0);
#else
// Call draw pix interface here.
#endif
}
}
}
/*****************************************************************************/
/** Function Name: GUI_Basic_GetPoint **/
/** Purpose: Get a pixel color . **/
/** Resources: None. **/
/** Params: **/
/** @uiPosX: X location of point by pixels. **/
/** @uiPosY: Y location of point by pixels. **/
/** Return: None. **/
/*****************************************************************************/
GUI_COLOR GUI_Basic_GetPoint(uint8_t uiPosX, uint8_t uiPosY)
{
/*----------------------------------*/
/* Variable Declaration */
/*----------------------------------*/
GUI_COLOR eColor;
uint8_t uiPixValue;
/*----------------------------------*/
/* Initialize */
/*----------------------------------*/
eColor = GUI_COLOR_BKGCLR;
uiPixValue = 0;
/*----------------------------------*/
/* Process */
/*----------------------------------*/
if((uiPosX < LCD_SIZE_WIDTH) && (uiPosY < LCD_SIZE_HEIGHT))
{
#ifdef __SIMULATOR__
uiPixValue = VTIF_GetPoint(uiPosX, uiPosY);
#else
// Call read pix interface here.
#endif
if(0 == uiPixValue)
{
eColor = GUI_COLOR_BKGCLR;
}
else
{
eColor = GUI_COLOR_FRGCLR;
}
}
return eColor;
}
/*****************************************************************************/
/** Function Name: GUI_ClearScreen **/
/** Purpose: Clean LCD screen display. **/
/** Resources: None. **/
/** Params: None. **/
/** Return: None. **/
/*****************************************************************************/
void GUI_ClearScreen(void)
{
#ifdef __SIMULATOR__
VTIF_ClearScreen();
#else
// Call clear screen function here;
#endif //__SIMULATOR__
}
/*****************************************************************************/
/** Function Name: GUI_DrawLine **/
/** Purpose: Draw a line by the Bresenham algorithm. **/
/** Resources: None. **/
/** Params: **/
/** @uiStartX: X coordinate of start point of line. **/
/** @uiStartY: Y coordinate of start point of line. **/
/** @uiEndX: X coordinate of end point of line. **/
/** @uiEndY: Y coordinate of end point of line. **/
/** @ui_Color: Line color. **/
/** Return: None. **/
/*****************************************************************************/
void GUI_Basic_DrawLine(uint16_t uiStartX, uint16_t uiStartY, uint16_t uiEndX, uint16_t uiEndY, GUI_COLOR eColor)
{
/*----------------------------------*/
/* Variable Declaration */
/*----------------------------------*/
int16_t iDx, iDy;
int16_t iIncX, iIncY;
int16_t iErrX = 0, iErrY = 0;
uint16_t i, uiDs;
uint16_t uiCurrentPosX, uiCurrentPosY;
/*----------------------------------*/
/* Initialize */
/*----------------------------------*/
iErrX = 0;
iErrY = 0;
iDx = uiEndX - uiStartX;
iDy = uiEndY - uiStartY;
uiCurrentPosX = uiStartX;
uiCurrentPosY = uiStartY;
if(iDx > 0)
{
iIncX = 1;
}
else
{
if(iDx == 0)
{
iIncX = 0;
}
else
{
iIncX = -1;
iDx = -iDx;
}
}
if(iDy > 0)
{
iIncY = 1;
}
else
{
if(iDy == 0)
{
iIncY = 0;
}
else
{
iIncY = -1;
iDy = -iDy;
}
}
if(iDx > iDy)
{
uiDs = iDx;
}
else
{
uiDs = iDy;
}
/*----------------------------------*/
/* Process */
/*----------------------------------*/
for(i = 0; i <= uiDs+1; i++)
{
GUI_Basic_DrawPoint(uiCurrentPosX,uiCurrentPosY, eColor);
iErrX += iDx;
if(iErrX > uiDs)
{
iErrX -= uiDs;
uiCurrentPosX += iIncX;
}
iErrY += iDy;
if(iErrY > uiDs)
{
iErrY -= uiDs;
uiCurrentPosY += iIncY;
}
}
}
/*****************************************************************************/
/** Function Name: GUI_DrawRectangle **/
/** Purpose: Draw a rectangle by upper left coordinate, width **/
/** and height. **/
/** Resources: None. **/
/** Params: **/
/** @pBitMapData: Bitmap data array pointer. **/
/** @uiPosColumn: Column position of display upper left point. **/
/** @uiPosPage: Page Position of display upper left point. **/
/** @uidColumn: Size of Bitmap by column. **/
/** @uidPage: Size of Bitmap by Page. **/
/** Return: None. **/
/** Notice: None. **/
/*****************************************************************************/
void GUI_Basic_DrawRectangle(uint16_t uiStartX, uint16_t uiStartY, uint16_t uiWidth, uint16_t uiHeight, GUI_COLOR eEdgeColor, GUI_COLOR eFillColor)
{
/*----------------------------------*/
/* Variable Declaration */
/*----------------------------------*/
uint8_t uiColumnIndex;
/*----------------------------------*/
/* Process */
/*----------------------------------*/
if((uiWidth > 0) && (uiHeight > 0))
{
if((uiWidth == 1) && (uiHeight == 1))
{
GUI_Basic_DrawPoint(uiStartX, uiStartY, eEdgeColor);
}
else if(uiWidth == 1)
{
GUI_Basic_DrawLine(uiStartX, uiStartY, uiStartX, uiStartY+uiHeight-1, eEdgeColor);
}
else if(uiHeight == 1)
{
GUI_Basic_DrawLine(uiStartX, uiStartY, uiStartX+uiWidth-1, uiStartY, eEdgeColor);
}
else
{
// Draw edge.
// Check and set changed page and column index is in edge display action.
GUI_Basic_DrawLine(uiStartX, uiStartY, uiStartX, uiStartY+uiHeight-1, eEdgeColor);
GUI_Basic_DrawLine(uiStartX+uiWidth-1, uiStartY, uiStartX+uiWidth-1, uiStartY+uiHeight-1, eEdgeColor);
GUI_Basic_DrawLine(uiStartX, uiStartY, uiStartX+uiWidth-1, uiStartY, eEdgeColor);
GUI_Basic_DrawLine(uiStartX, uiStartY+uiHeight-1, uiStartX+uiWidth-1, uiStartY+uiHeight-1, eEdgeColor);
// Fill area.
if((eFillColor != GUI_COLOR_TRANS) && (uiWidth > 2) && (uiHeight > 2))
{
for(uiColumnIndex=(uiStartX+1); uiColumnIndex<(uiStartX+uiWidth-1); uiColumnIndex++)
{
GUI_Basic_DrawLine(uiColumnIndex, uiStartY+1, uiColumnIndex, uiStartY+uiHeight-2, eFillColor);
}
}
}
}
}
/*****************************************************************************/
/** Function Name: GUI_DrawCircle **/
/** Purpose: Draw a circle by circle center positon and radius. **/
/** Resources: None. **/
/** Params: **/
/** @uiCx: Circle center X coordinate. **/
/** @uiCy: Circle center Y coordinate. **/
/** @uiRadius: Circle radius. **/
/** @eEdgeColor: Circle edge color. **/
/** @eFillColor: Circle fill color. **/
/** Return: None. **/
/*****************************************************************************/
void GUI_Basic_DrawCircle(uint16_t uiCx, uint16_t uiCy, uint16_t uiRadius, GUI_COLOR eEdgeColor, GUI_COLOR eFillColor)
{
/*----------------------------------*/
/* Variable Declaration */
/*----------------------------------*/
uint16_t uiPosXOffset, uiPosYOffset;
uint16_t uiPosXOffset_Old, uiPosYOffset_Old;
int16_t iXChange, iYChange, iRadiusError;
/*----------------------------------*/
/* Initialize */
/*----------------------------------*/
uiPosXOffset = uiRadius;
uiPosYOffset = 0;
uiPosXOffset_Old = 0xFFFF;
uiPosYOffset_Old = 0xFFFF;
iXChange = 1 - 2 * uiRadius;
iYChange = 1;
iRadiusError = 0;
/*----------------------------------*/
/* Process */
/*----------------------------------*/
if(uiRadius < 1)
{
GUI_Basic_DrawPoint(uiCx, uiCy, eEdgeColor);
}
else
{
while(uiPosXOffset >= uiPosYOffset)
{
if((uiPosXOffset_Old != uiPosXOffset) || (uiPosYOffset_Old != uiPosYOffset) )
{
// Fill the circle
if((uiRadius > 1) && (eFillColor != GUI_COLOR_TRANS) && (uiPosXOffset_Old != uiPosXOffset))
{
GUI_Basic_DrawLine(uiCx-uiPosXOffset, uiCy-uiPosYOffset+1, uiCx-uiPosXOffset, uiCy+uiPosYOffset-1, eFillColor);
GUI_Basic_DrawLine(uiCx+uiPosXOffset, uiCy-uiPosYOffset+1, uiCx+uiPosXOffset, uiCy+uiPosYOffset-1, eFillColor);
uiPosXOffset_Old = uiPosXOffset;
}
GUI_Basic_DrawLine(uiCx-uiPosYOffset, uiCy-uiPosXOffset+1, uiCx-uiPosYOffset, uiCy+uiPosXOffset-1, eFillColor);
GUI_Basic_DrawLine(uiCx+uiPosYOffset, uiCy-uiPosXOffset+1, uiCx+uiPosYOffset, uiCy+uiPosXOffset-1, eFillColor);
uiPosYOffset_Old = uiPosYOffset;
// Draw edge.
GUI_Basic_DrawPoint(uiCx+uiPosXOffset, uiCy+uiPosYOffset, eEdgeColor);
GUI_Basic_DrawPoint(uiCx-uiPosXOffset, uiCy+uiPosYOffset, eEdgeColor);
GUI_Basic_DrawPoint(uiCx-uiPosXOffset, uiCy-uiPosYOffset, eEdgeColor);
GUI_Basic_DrawPoint(uiCx+uiPosXOffset, uiCy-uiPosYOffset, eEdgeColor);
GUI_Basic_DrawPoint(uiCx+uiPosYOffset, uiCy+uiPosXOffset, eEdgeColor);
GUI_Basic_DrawPoint(uiCx-uiPosYOffset, uiCy+uiPosXOffset, eEdgeColor);
GUI_Basic_DrawPoint(uiCx-uiPosYOffset, uiCy-uiPosXOffset, eEdgeColor);
GUI_Basic_DrawPoint(uiCx+uiPosYOffset, uiCy-uiPosXOffset, eEdgeColor);
}
uiPosYOffset++;
iRadiusError += iYChange;
iYChange += 2;
if ((2 * iRadiusError + iXChange) > 0)
{
uiPosXOffset--;
iRadiusError += iXChange;
iXChange += 2;
}
}
}
}
/*****************************************************************************/
/** Function Name: GUI_ReverseBlockColor **/
/** Purpose: Reverse color in a rectangle area. **/
/** Resources: None. **/
/** Params: **/
/** @uiPosX: Upper left X coordinate of rectangle area. **/
/** @uiPosY: Upper left Y coordinate of rectangle area. **/
/** @uiWidth: Rectangle area width. **/
/** @uiHeight: Rectangle area Height. **/
/** Return: None. **/
/** Notice: None. **/
/*****************************************************************************/
void GUI_Basic_ReverseBlockColor(uint16_t uiStartX, uint16_t uiStartY, uint16_t uiWidth, uint16_t uiHeight)
{
/*----------------------------------*/
/* Variable Declaration */
/*----------------------------------*/
uint16_t i_W, i_H;
/*----------------------------------*/
/* Process */
/*----------------------------------*/
for(i_W=0; i_W<uiWidth; i_W++)
{
for(i_H=0; i_H<uiHeight; i_H++)
{
if(GUI_Basic_GetPoint(uiStartX+i_W, uiStartY+i_H) == GUI_COLOR_FRGCLR)
{
GUI_Basic_DrawPoint(uiStartX+i_W, uiStartY+i_H, GUI_COLOR_BKGCLR);
}
else
{
GUI_Basic_DrawPoint(uiStartX+i_W, uiStartY+i_H, GUI_COLOR_FRGCLR);
}
}
}
}
/*****************************************************************************/
/** Function Name: GUI_Basic_DrawBitMap **/
/** Purpose: Draw a rectangular area bit map on LCD screen. **/
/** Resources: Bit map data. **/
/** Params: **/
/** @pstDisplayArea: Display area position and size. **/
/** @pstDataArea: Data area size and display offset. **/
/** @pDataBuffer: Bit map data buffer. **/
/** @eDrawMode Bit map display mode(normal or reverse color). **/
/** Return: None. **/
/** Notice: None. **/
/*****************************************************************************/
void GUI_Basic_DrawBitMap(RECTANGLE* pstDisplayArea, RECTANGLE* pstDataArea, uint8_t* pDataBuffer, DRAW_MODE eDrawMode)
{
/*----------------------------------*/
/* Variable Declaration */
/*----------------------------------*/
int16_t iDrawPixX, iDrawPixY;
int16_t iBmpPixX, iBmpPixY;
uint16_t uiDrawnWidthIndex, uiDrawnHeightIndex;
uint16_t uiPixIndex;
uint8_t* pData;
/*----------------------------------*/
/* Initialize */
/*----------------------------------*/
uiDrawnWidthIndex = 0;
uiDrawnHeightIndex = 0;
/*----------------------------------*/
/* Process */
/*----------------------------------*/
// Only draw in visible area of screen.
if( (RECTANGLE_X_START(*pstDisplayArea) < LCD_SIZE_WIDTH) && (RECTANGLE_Y_START(*pstDisplayArea) < LCD_SIZE_HEIGHT) &&
(RECTANGLE_X_END(*pstDisplayArea) > 0) && (RECTANGLE_Y_END(*pstDisplayArea) > 0))
{
// Recalculate display area and data area.
if(RECTANGLE_X_START(*pstDisplayArea) < 0)
{
RECTANGLE_X_START(*pstDataArea) += RECTANGLE_X_START(*pstDisplayArea);
RECTANGLE_WIDTH(*pstDisplayArea) += RECTANGLE_X_START(*pstDisplayArea);
RECTANGLE_X_START(*pstDisplayArea) = 0;
}
if(RECTANGLE_Y_START(*pstDisplayArea) < 0)
{
RECTANGLE_Y_START(*pstDataArea) += RECTANGLE_Y_START(*pstDisplayArea);
RECTANGLE_HEIGHT(*pstDisplayArea) += RECTANGLE_Y_START(*pstDisplayArea);
RECTANGLE_Y_START(*pstDisplayArea) = 0;
}
// Only process drawing when valid display data existed
if((RECTANGLE_VALID_WIDTH(*pstDataArea) > 0) && (RECTANGLE_VALID_HEIGHT(*pstDataArea) > 0))
{
// Set loop start parameter of x coordinate
iDrawPixX = RECTANGLE_X_START(*pstDisplayArea);
iBmpPixX = 0;
if(RECTANGLE_X_START(*pstDataArea) > 0)
{
iDrawPixX += RECTANGLE_X_START(*pstDataArea);
}
else
{
iBmpPixX -= RECTANGLE_X_START(*pstDataArea);
}
uiDrawnWidthIndex = iBmpPixX;
// Loop for x coordinate;
while((uiDrawnWidthIndex<RECTANGLE_WIDTH(*pstDataArea)) && (iDrawPixX<=RECTANGLE_X_END(*pstDisplayArea)) && (iDrawPixX<LCD_SIZE_WIDTH))
{
// Redirect to data array for column.
pData = pDataBuffer + iBmpPixX;
// Set loop start parameter of y coordinate
iDrawPixY = RECTANGLE_Y_START(*pstDisplayArea);
iBmpPixY = 0;
if(RECTANGLE_Y_START(*pstDataArea) > 0)
{
iDrawPixY += RECTANGLE_Y_START(*pstDataArea);
}
else
{
iBmpPixY -= RECTANGLE_Y_START(*pstDataArea);
}
uiDrawnHeightIndex = iBmpPixY;
uiPixIndex = iBmpPixY % 8;
pData += (iBmpPixY / 8) * RECTANGLE_WIDTH(*pstDataArea);
// Loop for y coordinate;
while((uiDrawnHeightIndex<RECTANGLE_HEIGHT(*pstDataArea)) && (iDrawPixY<=RECTANGLE_Y_END(*pstDisplayArea)) && (iDrawPixY<LCD_SIZE_HEIGHT))
{
if(uiPixIndex == 8)
{
uiPixIndex = 0;
pData += RECTANGLE_WIDTH(*pstDataArea);
}
if(GET_BIT(*pData, uiPixIndex) != eDrawMode)
{
GUI_Basic_DrawPoint(iDrawPixX, iDrawPixY, GUI_COLOR_FRGCLR);
}
else
{
GUI_Basic_DrawPoint(iDrawPixX, iDrawPixY, GUI_COLOR_BKGCLR);
}
uiDrawnHeightIndex ++;
uiPixIndex ++;
iDrawPixY ++;
iBmpPixY ++;
}
uiDrawnWidthIndex ++;
iDrawPixX ++;
iBmpPixX ++;
}
}
}
}