simplegui/GUI/src/SGUI_List.c

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/*************************************************************************/
/** Copyright. **/
/** FileName: SGUI_List.c **/
/** Author: XuYulin,Jerry **/
/** Description: Draw list interface. **/
/*************************************************************************/
//=======================================================================//
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//= Include files. =//
//=======================================================================//
#include "SGUI_List.h"
//=======================================================================//
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//= User Macro definition. =//
//=======================================================================//
// User settings
#define LIST_SCROLLBAR_WIDTH (5)
// Automatic calculation
#define LIST_EDGE_SIZE 1
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#define LIST_TITLE_HEIGHT(FONT) ((FONT)->iHeight+2)
//=======================================================================//
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//= Static function declaration. =//
//=======================================================================//
//=======================================================================//
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//= Function define. =//
//=======================================================================//
/*************************************************************************/
/** Function Name: SGUI_List_InitializeListData **/
/** Purpose: Initialize a list control data. **/
/** Params: **/
/** @ pstObj[in]: Pointer of list data will be initialized. **/
/** @ pstFontRes[in]: Font resource object pointer. **/
/** Return: None. **/
/** Notice: None. **/
/*************************************************************************/
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void SGUI_List_Initialize(SGUI_LIST* pstObj, const SGUI_RECT* cpstLayout, const SGUI_LIST_PALETTE* cpstPalette, const SGUI_FONT_RES* pstFontRes, SGUI_CSZSTR cszTitle, SGUI_ITEMS_ITEM* pstItemsData, SGUI_INT iItemsCount)
{
/*----------------------------------*/
/* Variable Declaration */
/*----------------------------------*/
SGUI_SCROLLBAR_PARAM stScrollBarParam;
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SGUI_RECT stSubLayout;
/*----------------------------------*/
/* Initialize */
/*----------------------------------*/
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SGUI_SystemIF_MemorySet(&stSubLayout, 0x00, sizeof(SGUI_RECT));
/*----------------------------------*/
/* Process */
/*----------------------------------*/
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if((NULL != pstObj) && (NULL != pstFontRes) && (NULL!=cpstPalette))
{
// Initialize member object pointer.
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pstObj->stPallete = *cpstPalette;
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#ifdef SGUI_GRAYSCALE_COLOR_MAPPING_ENABLED
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// Initialize palette
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pstObj->stPallete.stScrollBar.uiDepthBits = cpstPalette->uiDepthBits;
pstObj->stPallete.stItemBase.uiDepthBits = cpstPalette->uiDepthBits;
#endif // SGUI_GRAYSCALE_COLOR_MAPPING_ENABLED
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// Copy layout
SGUI_SystemIF_MemoryCopy(&(pstObj->stLayout), cpstLayout, sizeof(SGUI_RECT));
// Title
pstObj->szTitle = cszTitle;
// Initialize font resource.
pstObj->pstFontRes = pstFontRes;
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// Initialize Items
stSubLayout.iX = pstObj->stLayout.iX+2;
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stSubLayout.iWidth = pstObj->stLayout.iWidth-4-LIST_SCROLLBAR_WIDTH;
if(NULL == pstObj->szTitle)
{
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stSubLayout.iY = pstObj->stLayout.iY+2;
stSubLayout.iHeight = pstObj->stLayout.iHeight-4;
}
else
{
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stSubLayout.iY = pstObj->stLayout.iY+LIST_TITLE_HEIGHT(pstObj->pstFontRes)+2;
stSubLayout.iHeight = pstObj->stLayout.iHeight-LIST_TITLE_HEIGHT(pstObj->pstFontRes)-3;
}
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SGUI_ItemsBase_Initialize(&(pstObj->stItems), &stSubLayout, &(pstObj->stPallete.stItemBase), pstObj->pstFontRes, pstItemsData, iItemsCount);
// Initialize scroll bar.
stScrollBarParam.eDirection = SGUI_SCROLLBAR_VERTICAL;
stScrollBarParam.stLayout.iX = pstObj->stItems.stLayout.iX+pstObj->stItems.stLayout.iWidth+1;
stScrollBarParam.stLayout.iY = pstObj->stItems.stLayout.iY;
stScrollBarParam.stLayout.iWidth = LIST_SCROLLBAR_WIDTH;
stScrollBarParam.stLayout.iHeight = pstObj->stItems.stLayout.iHeight;
stScrollBarParam.sMaxValue = (pstObj->stItems.iCount > pstObj->stItems.iVisibleItems)?(pstObj->stItems.iCount - pstObj->stItems.iVisibleItems):0;
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stScrollBarParam.stPalette = pstObj->stPallete.stScrollBar;
SGUI_ScrollBar_Initialize(&(pstObj->stScrollBar), &stScrollBarParam);
}
}
/*************************************************************************/
/** Function Name: SGUI_List_Repaint **/
/** Purpose: Refresh list display. **/
/** Params: **/
/** @ pstDeviceIF[in]: Device driver object pointer. **/
/** @ pstObj[in]: Pointer of list data will be refreshed. **/
/** Return: None. **/
/** Notice: This function will refresh all list display on **/
/** screen, include edge, items, title and scrollbar. **/
/*************************************************************************/
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void SGUI_List_Repaint(SGUI_SCR_DEV* pstDeviceIF, SGUI_LIST* pstObj)
{
/*----------------------------------*/
/* Variable Declaration */
/*----------------------------------*/
SGUI_RECT stTitleTextDisplayArea;
SGUI_POINT stInnerPos;
/*----------------------------------*/
/* Process */
/*----------------------------------*/
if(NULL != pstObj)
{
// Clear list item display area.
SGUI_Basic_DrawRectangle(pstDeviceIF, pstObj->stLayout.iX, pstObj->stLayout.iY, pstObj->stLayout.iWidth, pstObj->stLayout.iHeight, pstObj->stPallete.eBorderColor, pstObj->stPallete.eBackgroundColor);
// Paint title.
if(NULL != pstObj->szTitle)
{
stTitleTextDisplayArea.iX = pstObj->stLayout.iX+2;
stTitleTextDisplayArea.iY = pstObj->stLayout.iY+2;
stTitleTextDisplayArea.iWidth = pstObj->stLayout.iWidth-4;
stTitleTextDisplayArea.iHeight = pstObj->pstFontRes->iHeight;
stInnerPos.iX = 0;
stInnerPos.iY = 0;
SGUI_Text_DrawText(pstDeviceIF, pstObj->szTitle, pstObj->pstFontRes, &stTitleTextDisplayArea, &stInnerPos, pstObj->stPallete.eTitleTextColor);
SGUI_Basic_DrawLine(pstDeviceIF, pstObj->stLayout.iX, pstObj->stLayout.iY+pstObj->pstFontRes->iHeight+3, pstObj->stLayout.iX+pstObj->stLayout.iWidth-1, pstObj->stLayout.iY+pstObj->pstFontRes->iHeight+3, pstObj->stPallete.eBorderColor);
}
// Paint items.
SGUI_ItemsBase_Repaint(pstDeviceIF, &(pstObj->stItems));
// Paint scroll bar.
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SGUI_ScrollBar_SetValue(&(pstObj->stScrollBar), pstObj->stItems.stVisibleStart.iIndex);
SGUI_ScrollBar_Repaint(pstDeviceIF, &(pstObj->stScrollBar));
}
}
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/*************************************************************************/
/** Function Name: SGUI_List_Resize **/
/** Purpose: Resize and calculate layout parameter for display **/
/** changed. **/
/** Params: **/
/** @ pstObj[in]: Pointer of list object will be paint. **/
/** @ cpstNewLayout[in]: New position and size. **/
/** Return: None. **/
/** Notice: None. **/
/*************************************************************************/
void SGUI_List_Resize(SGUI_LIST* pstObj, const SGUI_RECT* pstNewLayout)
{
/*----------------------------------*/
/* Variable Declaration */
/*----------------------------------*/
SGUI_RECT stSubLayout;
/*----------------------------------*/
/* Initialize */
/*----------------------------------*/
SGUI_SystemIF_MemorySet(&stSubLayout, 0x00, sizeof(SGUI_RECT));
/*----------------------------------*/
/* Process */
/*----------------------------------*/
// Copy layout.
SGUI_SystemIF_MemoryCopy(&(pstObj->stLayout), pstNewLayout, sizeof(SGUI_RECT));
// Resize Items.
stSubLayout.iX = pstObj->stLayout.iX+2;
stSubLayout.iWidth = pstObj->stLayout.iWidth-4-LIST_SCROLLBAR_WIDTH;
if(NULL == pstObj->szTitle)
{
stSubLayout.iY = pstObj->stLayout.iY+2;
stSubLayout.iHeight = pstObj->stLayout.iHeight-4;
}
else
{
stSubLayout.iY = stSubLayout.iY+LIST_TITLE_HEIGHT(pstObj->pstFontRes)+2;
stSubLayout.iHeight = pstObj->stLayout.iHeight-LIST_TITLE_HEIGHT(pstObj->pstFontRes)-3;
}
SGUI_ItemsBase_Resize(&(pstObj->stItems), &stSubLayout);
// Resize scroll bar.
pstObj->stScrollBar.stParam.stLayout.iX = pstObj->stItems.stLayout.iX+pstObj->stItems.stLayout.iWidth+1;
pstObj->stScrollBar.stParam.stLayout.iY = pstObj->stItems.stLayout.iY;
pstObj->stScrollBar.stParam.stLayout.iWidth = LIST_SCROLLBAR_WIDTH;
pstObj->stScrollBar.stParam.stLayout.iHeight = pstObj->stItems.stLayout.iHeight;
}
/*************************************************************************/
/** Function Name: SGUI_List_RemoveItem **/
/** Purpose: Remove a item from list. **/
/** Params: **/
/** @ pstObj[in]: Pointer of list object. **/
/** @ iRemoveIndex[in]: Index of item will be removed. **/
/** Return: Removed item object pointer. **/
/** Notice: if memory of item is dynamically allocated, Please **/
/** release MANUALLY. **/
/*************************************************************************/
SGUI_ITEMS_ITEM* SGUI_List_RemoveItem(SGUI_LIST* pstObj, SGUI_INT iRemoveIndex)
{
/*----------------------------------*/
/* Variable Declaration */
/*----------------------------------*/
SGUI_ITEMS_ITEM* pstRemovedItem;
/*----------------------------------*/
/* Process */
/*----------------------------------*/
pstRemovedItem = SGUI_ItemsBase_RemoveItem(&(pstObj->stItems), iRemoveIndex);
// Paint scroll bar.
SGUI_ScrollBar_SetMax(&(pstObj->stScrollBar), (pstObj->stItems.iCount > pstObj->stItems.iVisibleItems)?(pstObj->stItems.iCount - pstObj->stItems.iVisibleItems):0)
SGUI_ScrollBar_SetValue(&(pstObj->stScrollBar), pstObj->stItems.stVisibleStart.iIndex);
return pstRemovedItem;
}
/*************************************************************************/
/** Function Name: SGUI_List_InsertItem **/
/** Purpose: Insert a new item before item with the index. **/
/** Params: **/
/** @ pstObj[in]: Pointer of items-base object. **/
/** @ pstNewItem[in]: Inserted new item object. **/
/** @ iIndex[in]: Index of new inserted item . **/
/** Return: Inserted item object pointer. **/
/** Notice: Return NULL when insert failed. **/
/*************************************************************************/
SGUI_ITEMS_ITEM* SGUI_List_InsertItem(SGUI_LIST* pstObj, SGUI_ITEMS_ITEM* pstNewItem, SGUI_INT iIndex)
{
/*----------------------------------*/
/* Variable Declaration */
/*----------------------------------*/
SGUI_ITEMS_ITEM* pstInsertedItem;
/*----------------------------------*/
/* Process */
/*----------------------------------*/
pstInsertedItem = SGUI_ItemsBase_InsertItem(&(pstObj->stItems), pstNewItem, iIndex);
// Paint scroll bar.
SGUI_ScrollBar_SetMax(&(pstObj->stScrollBar), (pstObj->stItems.iCount > pstObj->stItems.iVisibleItems)?(pstObj->stItems.iCount - pstObj->stItems.iVisibleItems):0)
SGUI_ScrollBar_SetValue(&(pstObj->stScrollBar), pstObj->stItems.stVisibleStart.iIndex);
return pstInsertedItem;
}